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author | aap <aap@papnet.eu> | 2021-01-10 11:59:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-10 11:59:57 +0100 |
commit | 0ee87d7b46c4e340554f25d38d01bc1accb8c826 (patch) | |
tree | 6021adcb61abe61cdceb691a867117b0e116eff3 /src/core/main.cpp | |
parent | Merge pull request #942 from majesticCoding/lcs (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index ea6f25ec..03a7fcc2 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1159,6 +1159,8 @@ if(gbRenderWorld1) if(gbRenderRoads) CRenderer::RenderRoads(); + CRenderer::GenerateEnvironmentMap(); // should be after static shadows, but that's weird + CRenderer::RenderPeds(); // not sure where to put these since LCS has no underwater entities @@ -1172,7 +1174,7 @@ if(gbRenderWater) if(gbRenderEverythingBarRoads) CRenderer::RenderEverythingBarRoads(); - // get env map here? + // seam fixer // moved this: // CRenderer::RenderFadingInEntities(); } @@ -1195,7 +1197,6 @@ void RenderEffects_new(void) { CShadows::RenderStaticShadows(); - // CRenderer::GenerateEnvironmentMap CShadows::RenderStoredShadows(); CSkidmarks::Render(); CRubbish::Render(); |