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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-19 19:25:45 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-19 19:25:45 +0100 |
commit | 140fa2a21c345123c83435558849feb29d3f2eba (patch) | |
tree | 4c6eb275b6952a30cbe288e3f3b999dab4224b5d /src/core/main.cpp | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 48 |
1 files changed, 42 insertions, 6 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index cc7f3259..d02b8098 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -577,7 +577,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) return; #endif - if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){ +#ifndef GTA_PS2 + if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) +#else + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); +#endif + { CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -637,8 +642,13 @@ LoadingIslandScreen(const char *levelName) splash = LoadSplash(nil); name = TheText.Get(levelName); + +#ifndef GTA_PS2 if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) return; +#else + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); +#endif CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); @@ -665,20 +675,42 @@ LoadingIslandScreen(const char *levelName) CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(3); CFont::SetColor(CRGBA(243, 237, 71, 255)); +#if !defined(PS2_HUD) && defined(GTA_PC) CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); +#endif + +#ifdef PS2_HUD + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME")); + #else + CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME")); + #endif #else + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + #else CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + #endif #endif TextCopy(wstr, name); TheText.UpperCase(wstr); CFont::SetColor(CRGBA(243, 237, 71, 255)); +#if !defined(PS2_HUD) && defined(GTA_PC) CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); +#endif + +#ifdef PS2_HUD + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr); + #else + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr); + #endif #else - CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); + #else + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); + #endif #endif CFont::DrawFonts(); DoRWStuffEndOfFrame(); @@ -1058,7 +1090,11 @@ DisplayGameDebugText() // Let's not scale those numbers, they look better that way :eyes: CFont::SetPropOff(); CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f)); +#else CFont::SetScale(0.7f, 1.5f); +#endif CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetJustifyOff(); |