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author | aap <aap@papnet.eu> | 2020-11-16 22:43:35 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-16 22:43:35 +0100 |
commit | 46253fbf7d2a1b0cf9d2f0ab5f7e79035a997b44 (patch) | |
tree | 0ba07eade718824f6384d9baabf733f9752410ef /src/core/main.cpp | |
parent | animation compression from PS2 (diff) | |
parent | pragma twice (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index cd234588..157776e0 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1090,9 +1090,9 @@ Idle(void *arg) if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && TheCamera.GetScreenFadeStatus() != FADE_2) { -#ifdef GTA_PC + // This is from SA, but it's nice for windowed mode +#if defined(GTA_PC) && !defined(RW_GL3) if (!FrontEndMenuManager.m_bRenderGameInMenu) { - // This is from SA, but it's nice for windowed mode RwV2d pos; pos.x = SCREEN_WIDTH / 2.0f; pos.y = SCREEN_HEIGHT / 2.0f; |