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authoraap <aap@papnet.eu>2020-11-16 22:43:35 +0100
committeraap <aap@papnet.eu>2020-11-16 22:43:35 +0100
commit46253fbf7d2a1b0cf9d2f0ab5f7e79035a997b44 (patch)
tree0ba07eade718824f6384d9baabf733f9752410ef /src/core/main.cpp
parentanimation compression from PS2 (diff)
parentpragma twice (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index cd234588..157776e0 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1090,9 +1090,9 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
-#ifdef GTA_PC
+ // This is from SA, but it's nice for windowed mode
+#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
- // This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
pos.y = SCREEN_HEIGHT / 2.0f;