diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-09 02:57:45 +0100 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-09 03:10:57 +0100 |
commit | e1044a79478a3e25bfc44e699eb1f419275e9a0f (patch) | |
tree | bcb5923ed9f2b64036ca567a67296a89e6b07670 /src/core | |
parent | Fix (diff) | |
download | re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.tar re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.tar.gz re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.tar.bz2 re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.tar.lz re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.tar.xz re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.tar.zst re3-e1044a79478a3e25bfc44e699eb1f419275e9a0f.zip |
Diffstat (limited to '')
-rw-r--r-- | src/core/AnimViewer.cpp | 19 | ||||
-rw-r--r-- | src/core/main.cpp | 26 |
2 files changed, 20 insertions, 25 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index b8354d93..a888d528 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -45,7 +45,7 @@ CEntity *CAnimViewer::pTarget = nil; void CAnimViewer::Render(void) { if (pTarget) { -// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); +// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile if (pTarget) { #ifdef FIX_BUGS #ifdef PED_SKIN @@ -61,7 +61,9 @@ CAnimViewer::Render(void) { void CAnimViewer::Initialise(void) { - LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen()); + // we need messages, messages needs hud, hud needs this + CHud::m_Wants_To_Draw_Hud = false; + animTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(animTxdSlot); int hudSlot = CTxdStore::AddTxdSlot("hud"); @@ -75,9 +77,6 @@ CAnimViewer::Initialise(void) { TheCamera.SetRwCamera(Scene.camera); TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f; - gbModelViewer = true; - CHud::m_Wants_To_Draw_Hud = false; - ThePaths.Init(); ThePaths.AllocatePathFindInfoMem(4500); CCollision::Init(); @@ -113,7 +112,7 @@ CAnimViewer::Initialise(void) { CTimeCycle::Initialise(); CCarCtrl::Init(); CPlayerPed *player = new CPlayerPed(); - player->SetPosition(0.0f, 0.0f, 0.0f); + player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile? CWorld::Players[0].m_pPed = player; CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; @@ -222,8 +221,7 @@ CAnimViewer::Update(void) { static int modelId = 0; static int animId = 0; - // Please don't make this bool, static bool's are problematic on my side. - static int reloadIFP = 0; + static bool reloadIFP = false; AssocGroupId animGroup = ASSOCGRP_STD; int nextModelId = modelId; @@ -248,7 +246,7 @@ CAnimViewer::Update(void) CAnimManager::Initialise(); CAnimManager::LoadAnimFiles(); - reloadIFP = 0; + reloadIFP = false; } } else { animGroup = ASSOCGRP_STD; @@ -302,6 +300,7 @@ CAnimViewer::Update(void) pTarget->GetMatrix().GetPosition().z = 10.0f; #else pTarget->GetMatrix().GetPosition().z = 0.0f; + #endif if (modelInfo->GetModelType() == MITYPE_PED) { @@ -309,7 +308,7 @@ CAnimViewer::Update(void) // Triangle in mobile if (pad->GetSquareJustDown()) { - reloadIFP = 1; + reloadIFP = true; AsciiToUnicode("IFP reloaded", gUString); CMessages::AddMessage(gUString, 1000, 0); diff --git a/src/core/main.cpp b/src/core/main.cpp index 54821979..cc20047f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -616,8 +616,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) AsciiToUnicode(str1, tmpstr); CFont::PrintString(hpos, vpos, tmpstr); vpos += 22*yscale; - AsciiToUnicode(str2, tmpstr); - CFont::PrintString(hpos, vpos, tmpstr); + if (str2) { + AsciiToUnicode(str2, tmpstr); + CFont::PrintString(hpos, vpos, tmpstr); + } #endif } @@ -1513,15 +1515,6 @@ AppEventHandler(RsEvent event, void *param) return rsEVENTPROCESSED; } -#ifndef MASTER - case rsANIMVIEWER: - { - TheModelViewer(); - - return rsEVENTPROCESSED; - } -#endif - default: { return rsEVENTNOTPROCESSED; @@ -1536,8 +1529,11 @@ TheModelViewer(void) #if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else + // This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation. + // Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X + #ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X #endif CAnimViewer::Update(); CTimer::Update(); @@ -1547,12 +1543,12 @@ TheModelViewer(void) CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); + CSprite2d::InitPerFrame(); // X + CFont::InitPerFrame(); // X DefinedState(); CVisibilityPlugins::InitAlphaEntityList(); CAnimViewer::Render(); - Render2dStuff(); + Render2dStuff(); // X DoRWStuffEndOfFrame(); #endif } |