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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-31 19:07:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-31 19:07:29 +0200 |
commit | 232b5a04bad3ff2fc3a054b790918042082c7beb (patch) | |
tree | f7105f1270ef1c86b9f0160d604ca23745f734de /src/core | |
parent | Merge pull request #1248 from davicr/radar-cutscene-bugfix (diff) | |
parent | Make cars and peds to not despawn when you look away (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index 2abaec13..21a8b738 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -265,6 +265,9 @@ enum Config { #define NO_MOVIES // add option to disable intro videos +#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look + // away + #if defined(__LP64__) || defined(_WIN64) #define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build #endif @@ -450,6 +453,7 @@ enum Config { #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING #undef PS2_AUDIO_CHANNELS + #undef EXTENDED_OFFSCREEN_DESPAWN_RANGE #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial #define VC_RAIN_NERF // Reduces number of rain particles |