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authoreray orçunus <erayorcunus@gmail.com>2019-08-15 17:59:09 +0200
committereray orçunus <erayorcunus@gmail.com>2019-08-15 17:59:09 +0200
commit82dc813ab3030e0beff09c28a41e68ff8ce1ef42 (patch)
tree38d6dc59862d56630d5dbaafa79f78f4e9f73d10 /src/core
parentMerge branch 'master' of git://github.com/GTAmodding/re3 into erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/AnimViewer.cpp134
-rw-r--r--src/core/main.cpp3
2 files changed, 51 insertions, 86 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 1f28d232..b80fbcc7 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -40,11 +40,9 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
- if (pTarget)
- {
+ if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
- if (pTarget)
- {
+ if (pTarget) {
pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget);
}
@@ -110,16 +108,14 @@ CAnimViewer::Initialise(void) {
int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
char animGroup[32], modelName[32];
- if (fd)
- {
+ if (fd) {
for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
if (!CFileMgr::ReadLine(fd, gString, 255))
break;
sscanf(gString, "%s %s", &modelName, &animGroup);
int groupId;
- for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++)
- {
+ for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) {
if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
break;
}
@@ -173,16 +169,12 @@ FindMeAModelID(int modelId, int wantedChange)
int tryCount = 2;
int ogModelId = modelId;
- while(tryCount != 0)
- {
+ while(tryCount != 0) {
modelId += wantedChange;
- if (modelId < 0 || modelId >= MODELINFOSIZE)
- {
+ if (modelId < 0 || modelId >= MODELINFOSIZE) {
tryCount--;
wantedChange = -wantedChange;
- }
- else if (modelId != 5 && modelId != 6 && modelId != 405)
- {
+ } else if (modelId != 5 && modelId != 6 && modelId != 405) {
CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
if (model)
{
@@ -223,17 +215,14 @@ CAnimViewer::Update(void)
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
CEntity *entity = nil;
- if (modelInfo->m_type == MITYPE_PED)
- {
+ if (modelInfo->m_type == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
if (animId > ANIM_IDLE_STANCE)
animGroup = ASSOCGRP_STD;
- if (reloadIFP)
- {
- if (pTarget)
- {
+ if (reloadIFP) {
+ if (pTarget) {
CWorld::Remove(pTarget);
if (pTarget)
delete pTarget;
@@ -247,24 +236,21 @@ CAnimViewer::Update(void)
reloadIFP = 0;
}
- }
- else
- {
+ } else {
animGroup = ASSOCGRP_STD;
}
CPad::UpdatePads();
CPad* pad = CPad::GetPad(0);
CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0);
- if (CStreaming::HasModelLoaded(modelId))
- {
- if (!pTarget)
- {
- if (modelInfo->m_type == MITYPE_VEHICLE)
- {
+ if (CStreaming::HasModelLoaded(modelId)) {
+
+ if (!pTarget) {
+
+ if (modelInfo->m_type == MITYPE_VEHICLE) {
+
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
- if (veh->m_vehicleType != VEHICLE_TYPE_CAR)
- {
+ if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
// Not ready yet
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
{
@@ -276,26 +262,19 @@ CAnimViewer::Update(void)
else
{
*/ entity = pTarget = new CObject(modelId, true);
- if (!modelInfo->GetColModel())
- {
+ if (!modelInfo->GetColModel()) {
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
// }
- }
- else
- {
+ } else {
entity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
entity->m_status = STATUS_ABANDONED;
}
entity->bIsStuck = true;
- }
- else if (modelInfo->m_type == MITYPE_PED)
- {
+ } else if (modelInfo->m_type == MITYPE_PED) {
pTarget = entity = new CPed(PEDTYPE_CIVMALE);
entity->SetModelIndex(modelId);
- }
- else
- {
+ } else {
entity = pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel())
{
@@ -307,63 +286,49 @@ CAnimViewer::Update(void)
CWorld::Add(entity);
TheCamera.TakeControl(pTarget, 9, 2, 1);
}
- if (entity &&
- (entity->m_type == ENTITY_TYPE_VEHICLE || entity->m_type == ENTITY_TYPE_PED || entity->m_type == ENTITY_TYPE_OBJECT))
- {
- // Maybe m_vecMoveSpeed or something else? Some structs are different on mobile.
- ((CPhysical*)pTarget)->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
+ ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
pTarget->GetPosition().z = 0.0f;
- if (modelInfo->m_type != MITYPE_PED)
- {
- if (modelInfo->m_type == MITYPE_VEHICLE)
- {
- if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1)
- {
+ if (modelInfo->m_type != MITYPE_PED) {
+
+ if (modelInfo->m_type == MITYPE_VEHICLE) {
+
+ if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastPedModelId(modelId);
- }
- else
- {
+ } else {
// Start in mobile
if (pad->NewState.Square && !pad->OldState.Square)
CVehicleModelInfo::LoadVehicleColours();
}
}
- }
- else
- {
+ } else {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile
if (pad->NewState.Square && !pad->OldState.Square) {
reloadIFP = 1;
- } else if (pad->NewState.Cross && !pad->OldState.Cross)
- {
+
+ } else if (pad->NewState.Cross && !pad->OldState.Cross) {
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
- }
- else if (pad->NewState.Circle && !pad->OldState.Circle)
- {
+
+ } else if (pad->NewState.Circle && !pad->OldState.Circle) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
- }
- else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0)
- {
+
+ } else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
animId--;
- if (animId < 0)
- {
+ if (animId < 0) {
animId = NUM_ANIMS - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
- }
- else if (pad->NewState.DPadDown && !pad->OldState.DPadDown)
- {
+
+ } else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
- }
- else
- {
- if (pad->NewState.Start && !pad->OldState.Start)
- {
+
+ } else {
+ if (pad->NewState.Start && !pad->OldState.Start) {
} else {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
@@ -377,19 +342,16 @@ CAnimViewer::Update(void)
}
}
- if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0)
- {
+ if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
nextModelId = FindMeAModelID(modelId, -1);
- } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0)
- {
+ } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
nextModelId = FindMeAModelID(modelId, 1);
}
+ // There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port.
- if (nextModelId != modelId)
- {
+ if (nextModelId != modelId) {
modelId = nextModelId;
- if (pTarget)
- {
+ if (pTarget) {
CWorld::Remove(pTarget);
if (pTarget)
delete pTarget;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index ac31b56e..7d60291c 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -110,6 +110,9 @@ InitialiseGame(void)
void
TheModelViewer(void)
{
+#ifdef ASPECT_RATIO_SCALE
+ CDraw::SetAspectRatio(CDraw::FindAspectRatio());
+#endif
CAnimViewer::Update();
CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);