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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-15 22:27:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-15 22:27:23 +0200 |
commit | a43ca86542e904aa4f6a193ebda7d628c8015ab7 (patch) | |
tree | efe0da93c1ffbe69e1c9e5df2ab65b13f3a83a84 /src/core | |
parent | Merge pull request #447 from erorcun/erorcun (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/main.cpp | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 3 |
3 files changed, 5 insertions, 3 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index daac3ec5..fe747ac1 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -350,7 +350,7 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); - CSceneEdit::Init(); + CSceneEdit::Initialise(); LoadingScreen("Loading the Game", "Load scripts", nil); CTheScripts::Init(); CGangs::Initialise(); diff --git a/src/core/main.cpp b/src/core/main.cpp index 2d452f9c..6d263b8c 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -58,6 +58,7 @@ #include "Console.h" #include "timebars.h" #include "GenericGameStorage.h" +#include "SceneEdit.h" GlobalScene &Scene = *(GlobalScene*)0x726768; @@ -864,11 +865,9 @@ Render2dStuff(void) MusicManager.DisplayRadioStationName(); TheConsole.Display(); -/* if(CSceneEdit::m_bEditOn) CSceneEdit::Draw(); else -*/ CHud::Draw(); CUserDisplay::OnscnTimer.ProcessForDisplay(); CMessages::Display(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 321ff172..5d76d642 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -22,6 +22,8 @@ #include "Console.h" #include "Debug.h" #include "Hud.h" +#include "SceneEdit.h" +#include "Pad.h" #include <list> @@ -332,6 +334,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil); DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Fix Car", FixCar); |