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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-06 14:46:59 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-06 14:52:12 +0100 |
commit | a51757429e0b6f71f59fd90c87203aa0d7fa0a72 (patch) | |
tree | 6fba202c3d2055209380843eb88eb52df695aa83 /src/core | |
parent | Add support of PS2 audio streams to OpenAL (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/config.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index 8fd3bc1c..139feddf 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -360,6 +360,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define AUDIO_CACHE // cache sound lengths to speed up the cold boot //#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS +//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #ifdef LIBRW |