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authoraap <aap@papnet.eu>2020-12-13 23:09:19 +0100
committeraap <aap@papnet.eu>2020-12-13 23:09:19 +0100
commite8fe09cf238ab6915453c98fd0239250418b7621 (patch)
treeed8e6c07237ccc4ccc64cd6e54b3abb2cb260aff /src/core
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 0b1dc6a1..2c3c83f9 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -938,8 +938,7 @@ RenderScene_new(void)
}
// TODO
-bool FredIsInFirstPersonCam(void) { return true; } // this seems to give the best result in all cases
-
+bool FredIsInFirstPersonCam(void) { return false; }
void
RenderEffects_new(void)
{
@@ -959,10 +958,11 @@ if(gbRenderWorld2)
if(gbRenderVehicles)
CRenderer::RenderVehicles();
}else{
-if(gbRenderVehicles)
- CRenderer::RenderVehicles();
+ // flipped these two, seems to give the best result
if(gbRenderWorld2)
CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
}
// better render these after transparent world
if(gbRenderFadingInEntities)