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authoreray orçunus <erayorcunus@gmail.com>2020-06-05 22:13:31 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-05 22:13:34 +0200
commitf045ce438696d2425b7a3058f12ee04098fb1597 (patch)
tree7e4d3faf3099e138aa408113624b6c4346497572 /src/core
parentfix (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Cam.cpp53
1 files changed, 32 insertions, 21 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index ac80fe83..689aed26 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -25,6 +25,7 @@
#include "Debug.h"
#include "Camera.h"
#include "DMAudio.h"
+#include <vehicles\Bike.h>
bool PrintDebugCode = false;
int16 DebugCamMode;
@@ -4628,9 +4629,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
uint8 camSetArrPos = 0;
// We may need those later
- bool isPlane = car->GetModelIndex() == MI_DODO;
- bool isHeli = false;
- bool isBike = false;
+ bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE;
+ bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI;
+ bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE || car->IsBike();
bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
CPad* pad = CPad::GetPad(0);
@@ -4641,8 +4642,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (car->GetModelIndex() == MI_FIRETRUCK) {
camSetArrPos = 7;
- } else if (car->GetModelIndex() == MI_RCBANDIT) {
+ } else if (car->GetModelIndex() == MI_RCBANDIT || car->GetModelIndex() == MI_RCBARON) {
camSetArrPos = 5;
+ } else if (car->GetModelIndex() == MI_RCGOBLIN || car->GetModelIndex() == MI_RCRAIDER) {
+ camSetArrPos = 6;
} else if (car->IsBoat()) {
camSetArrPos = 4;
} else if (isBike) {
@@ -4699,6 +4702,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
+ // Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider.
+ // I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box.
+ if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCBANDIT) {
+ newDistance += 6.0f;
+ } else if (car->m_modelIndex == MI_RCBARON) {
+ newDistance += 9.5f;
+ }
+
float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) {
@@ -4713,6 +4724,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
TargetCoors += 0.6f * car->GetUp() * colMaxZ;
}
+ if (car->m_modelIndex == MI_RCGOBLIN)
+ zoomModeAlphaOffset += 0.178997f;
+
float minDistForVehType = CARCAM_SET[camSetArrPos][4];
if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
@@ -4727,6 +4741,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (ResetStatics) {
FOV = DefaultFOV;
+ // TODO(Miami): Remove that when cam is done!
// GTA 3 has this in veh. camera
if (TheCamera.m_bIdleOn)
TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
@@ -4763,10 +4778,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
ResetStatics = false;
Rotating = false;
m_bCollisionChecksOn = true;
- // TheCamera.m_bResetOldMatrix = 1;
+
+
+ // TODO(Miami): Uncomment that when cam is done!
// Garage exit cam is not working well in III...
- // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
+ // if (!TheCamera.m_bJustCameOutOfGarage)
// {
Alpha = 0.0f;
Beta = car->GetForward().Heading() - HALFPI;
@@ -4788,7 +4805,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
m_nCurrentHistoryPoints = 0;
- if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
+ if (!TheCamera.m_bJustCameOutOfGarage)
Alpha = -zoomModeAlphaOffset;
}
@@ -4840,9 +4857,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
- if (car->GetModelIndex() != MI_FIRETRUCK) {
- // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
- // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
+ if (car->GetModelIndex() != MI_FIRETRUCK)
+ if (!isBike || ((CBike*)car)->m_nWheelsOnGround > 3)
+ if (!isHeli && (!isPlane || ((CAutomobile*)car)->m_nWheelsOnGround)) {
CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
left.Normalise();
@@ -5000,8 +5017,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
Beta += TWOPI;
if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
- if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
- // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
+ if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 ||
+ isBike && ((CBike*)car)->m_nWheelsOnGround > 1)
alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
}
@@ -5151,19 +5168,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
Source.z = 1.0f;
- // Obviously some specific place in LC
- if (Source.x > 11.0f && Source.x < 91.0f) {
- if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
- Source.z = 24.4f;
- }
-
// CCam::FixSourceAboveWaterLevel
if (CameraTarget.z >= -2.0f) {
float level = -6000.0;
- // +0.5f is needed for III
+
if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
- if (Source.z < level + 0.5f)
- Source.z = level + 0.5f;
+ if (Source.z < level)
+ Source.z = level;
}
}
Front = TargetCoors - Source;