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author | Filip Gawin <filip.gawin@zoho.com> | 2021-02-12 02:04:31 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-12 19:09:46 +0100 |
commit | 0c60ceeb33c06c17b35773ca4095c2d4c342a0dc (patch) | |
tree | 167934e328d12c31cd1d058c03411c60b38b3f0d /src/core | |
parent | Remove version text, add toggleable debug info(with commit hash!) (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 4 | ||||
-rw-r--r-- | src/core/main.cpp | 8 | ||||
-rw-r--r-- | src/core/re3.cpp | 6 |
3 files changed, 8 insertions, 10 deletions
diff --git a/src/core/config.h b/src/core/config.h index 506df4c5..71316439 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,8 +195,8 @@ enum Config { // those infamous texts #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT - #define TOGGLEABLE_VERSION_TEXT - #define USE_OUR_VERSIONING // If you disable this then game will fetch version peds.col, as R* did while in development + // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. + #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development #endif // Memory allocation and compression diff --git a/src/core/main.cpp b/src/core/main.cpp index bb9bd296..52988afc 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -94,8 +94,8 @@ bool gbModelViewer; #ifdef TIMEBARS bool gbShowTimebars; #endif -#ifdef TOGGLEABLE_VERSION_TEXT -bool gDrawVersionText; +#ifdef DRAW_GAME_VERSION_TEXT +bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds #endif volatile int32 frameCount; @@ -1068,9 +1068,7 @@ DisplayGameDebugText() #ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; -#ifdef TOGGLEABLE_VERSION_TEXT - if(gDrawVersionText) -#endif + if(gDrawVersionText) // This realtime switch is our thing { #ifdef USE_OUR_VERSIONING diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 9773b880..06789e4a 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -457,7 +457,7 @@ bool LoadINISettings() #ifdef FIX_SPRITES ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites); #endif -#ifdef TOGGLEABLE_VERSION_TEXT +#ifdef DRAW_GAME_VERSION_TEXT extern bool gDrawVersionText; ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText); #endif @@ -554,7 +554,7 @@ void SaveINISettings() #ifdef FIX_SPRITES StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites); #endif -#ifdef TOGGLEABLE_VERSION_TEXT +#ifdef DRAW_GAME_VERSION_TEXT extern bool gDrawVersionText; StoreIni("General", "DrawVersionText", gDrawVersionText); #endif @@ -997,7 +997,7 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil); #endif -#ifdef TOGGLEABLE_VERSION_TEXT +#ifdef DRAW_GAME_VERSION_TEXT extern bool gDrawVersionText; DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil); #endif |