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author | aap <aap@papnet.eu> | 2021-01-11 20:20:08 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-11 20:20:08 +0100 |
commit | 383142bcbeb39d7407bd88571c8a51823e9c6d71 (patch) | |
tree | a6698ded389d2a01cb7d1e1e3db9016ede92b3a7 /src/core | |
parent | Merge branch 'lcs-dev' into lcs (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Clock.cpp | 9 | ||||
-rw-r--r-- | src/core/Clock.h | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 4 |
3 files changed, 14 insertions, 2 deletions
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index b391e508..b0f0b34f 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -20,6 +20,7 @@ uint16 CClock::ms_Stored_nGameClockSeconds; uint32 CClock::ms_nMillisecondsPerGameMinute; uint32 CClock::ms_nLastClockTick; bool CClock::ms_bClockHasBeenStored; +float CClock::ms_EnvMapTimeMultiplicator; #ifndef MASTER bool gbFreezeTime; @@ -35,6 +36,7 @@ CClock::Initialise(uint32 scale) ms_nMillisecondsPerGameMinute = scale; ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); ms_bClockHasBeenStored = false; + ms_EnvMapTimeMultiplicator = 1.0f; debug("CClock ready\n"); #ifndef MASTER VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true); @@ -136,3 +138,10 @@ CClock::RestoreClock(void) ms_nGameClockMinutes = ms_Stored_nGameClockMinutes; ms_nGameClockSeconds = ms_Stored_nGameClockSeconds; } + +void +CClock::CalcEnvMapTimeMultiplicator(void) +{ + float nightness = Abs(ms_nGameClockHours/24.0f - 0.5f); + ms_EnvMapTimeMultiplicator = SQR(1.0f - nightness);; +} diff --git a/src/core/Clock.h b/src/core/Clock.h index a611cd50..808e61f4 100644 --- a/src/core/Clock.h +++ b/src/core/Clock.h @@ -12,6 +12,7 @@ public: static uint32 ms_nMillisecondsPerGameMinute; static uint32 ms_nLastClockTick; static bool ms_bClockHasBeenStored; + static float ms_EnvMapTimeMultiplicator; static void Initialise(uint32 scale); static void Update(void); @@ -21,6 +22,8 @@ public: static void StoreClock(void); static void RestoreClock(void); + static void CalcEnvMapTimeMultiplicator(void); + static uint8 GetHours(void) { return ms_nGameClockHours; } static uint8 GetMinutes(void) { return ms_nGameClockMinutes; } static int16 GetSeconds(void) { return ms_nGameClockSeconds; } diff --git a/src/core/main.cpp b/src/core/main.cpp index 03a7fcc2..8685e42d 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1143,10 +1143,10 @@ MattRenderScene(void) /// CWorld::AdvanceCurrentScanCode(); // CMattRenderer::ResetRenderStates /// CRenderer::ClearForFrame(); // before ConstructRenderList - // CClock::CalcEnvMapTimeMultiplicator + CClock::CalcEnvMapTimeMultiplicator(); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater - // CClock::ms_EnvMapTimeMultiplicator = 1.0f; + CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics /// CRenderer::ConstructRenderList(); // before PreRender if(gbRenderWorld0) |