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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-09 05:20:44 +0200 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-09 05:20:44 +0200 |
commit | 590ff324691a8dd60c7e05170544cff8b9bcb0ab (patch) | |
tree | 4abb41669593dda438d4b0742f4e16c41795d248 /src/core | |
parent | cleanup (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 114 | ||||
-rw-r--r-- | src/core/Pad.h | 14 | ||||
-rw-r--r-- | src/core/PlayerSkin.cpp | 2 | ||||
-rw-r--r-- | src/core/Radar.cpp | 271 | ||||
-rw-r--r-- | src/core/Radar.h | 13 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 53 |
8 files changed, 292 insertions, 178 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 9637dc6c..daac3ec5 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -607,7 +607,7 @@ extern void (*DebugMenuProcess)(void); void CGame::Process(void) { CPad::UpdatePads(); -#ifdef PS2 +#ifdef GTA_PS2 ProcessTidyUpMemory(); #endif TheCamera.SetMotionBlurAlpha(0); diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 2d2b132c..08367b40 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -138,6 +138,7 @@ void CKeyboardState::Clear() LWIN = RWIN = APPS = 0; } +#ifdef GTA_PS2_STUFF void CPad::Initialise(void) { for (int i = 0; i < MAX_PADS; i++) @@ -150,6 +151,7 @@ void CPad::Initialise(void) bOldDisplayNoControllerMessage = false; bDisplayNoControllerMessage = false; } +#endif void CPad::Clear(bool bResetPlayerControls) { @@ -178,13 +180,13 @@ void CPad::Clear(bool bResetPlayerControls) bApplyBrakes = false; - for ( int32 i = 0; i < _TODOCONST(5); i++ ) + for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ ) bHornHistory[i] = false; iCurrHornHistory = 0; - for ( int32 i = 0; i < _TODOCONST(12); i++ ) - _unk[i] = ' '; + for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ ) + CheatString[i] = ' '; LastTimeTouched = CTimer::GetTimeInMilliseconds(); AverageWeapon = 0; @@ -443,6 +445,108 @@ void CPad::StartShake_Train(float fX, float fY) } } +#ifdef GTA_PS2_STUFF +void CPad::AddToCheatString(char c) +{ + for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- ) + CheatString[i + 1] = CheatString[i]; + +#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1) + // "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + if ( !_CHEATCMP("URDLURDL4144") ) + WeaponCheat(); + + // "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL1144") ) + MoneyCheat(); + + // "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL2144") ) + ArmourCheat(); + + // "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL3144") ) + HealthCheat(); + + // "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT + else if ( !_CHEATCMP("RLRLRL4144") ) + WantedLevelUpCheat(); + + // "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN + else if ( !_CHEATCMP("DUDUDU4144") ) + WantedLevelDownCheat(); + + // "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE + else if ( !_CHEATCMP("T2344321") ) + SunnyWeatherCheat(); + + // "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE + else if ( !_CHEATCMP("S2344321") ) + CloudyWeatherCheat(); + + // "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE + else if ( !_CHEATCMP("C2344321") ) + RainyWeatherCheat(); + + // "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS + else if ( !_CHEATCMP("X2344321") ) + FoggyWeatherCheat(); + + // "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE + else if ( !_CHEATCMP("TCT123CCCCCC") ) + TankCheat(); + + // "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE + else if ( !_CHEATCMP("TCT1SSSSSCCC") ) + FastWeatherCheat(); + + // "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1 + else if ( !_CHEATCMP("12TCST423142") ) + BlowUpCarsCheat(); + + // "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT + else if ( !_CHEATCMP("RDLU21ULDR") ) + ChangePlayerCheat(); + + // "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1 + else if ( !_CHEATCMP("1243XULUD") ) + MayhemCheat(); + + // "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2 + else if ( !_CHEATCMP("2143XULUD") ) + EverybodyAttacksPlayerCheat(); + + // "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN + else if ( !_CHEATCMP("DU12XT34") ) + WeaponsForAllCheat(); + + // "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2 + else if ( !_CHEATCMP("21SDRUT") ) + FastTimeCheat(); + + // "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2 + else if ( !_CHEATCMP("43SDRUT") ) + SlowTimeCheat(); + + // "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE + else if ( !_CHEATCMP("T1T4S11") ) + OnlyRenderWheelsCheat(); + + // "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1 + else if ( !_CHEATCMP("31D23C4R") ) + ChittyChittyBangBangCheat(); + + // "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE + else if ( !_CHEATCMP("T33L1413") ) + StrongGripCheat(); + + // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS + else if ( !_CHEATCMP("X1RT31DC1S") ) + NastyLimbsCheat(); +#undef _CHEATCMP +} +#endif + void CPad::AddToPCCheatString(char c) { for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- ) @@ -680,7 +784,7 @@ void CPad::Update(int16 unk) ProcessPCSpecificStuff(); - if ( ++iCurrHornHistory >= _TODOCONST(5) ) + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) iCurrHornHistory = 0; bHornHistory[iCurrHornHistory] = GetHorn(); @@ -697,7 +801,7 @@ void CPad::DoCheats(void) void CPad::DoCheats(int16 unk) { -#ifdef PS2 +#ifdef GTA_PS2_STUFF if ( GetTriangleJustDown() ) AddToCheatString('T'); diff --git a/src/core/Pad.h b/src/core/Pad.h index 00dd5540..78bfac1d 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -136,6 +136,10 @@ enum class CPad { public: + enum + { + HORNHISTORY_SIZE = 5, + }; CControllerState NewState; CControllerState OldState; CControllerState PCTempKeyState; @@ -146,11 +150,11 @@ public: int16 Mode; int16 ShakeDur; uint8 ShakeFreq; - bool bHornHistory[5]; + bool bHornHistory[HORNHISTORY_SIZE]; uint8 iCurrHornHistory; uint8 DisablePlayerControls; int8 bApplyBrakes; - char _unk[12]; //int32 unk[3]; + char CheatString[12]; char _pad0[3]; int32 LastTimeTouched; int32 AverageWeapon; @@ -173,8 +177,9 @@ public: static CMouseControllerState &PCTempMouseControllerState; - +#ifdef GTA_PS2_STUFF static void Initialise(void); +#endif void Clear(bool bResetPlayerControls); void ClearMouseHistory(); void UpdateMouse(); @@ -182,6 +187,9 @@ public: void StartShake(int16 nDur, uint8 nFreq); void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); void StartShake_Train(float fX, float fY); +#ifdef GTA_PS2_STUFF + void AddToCheatString(char c); +#endif void AddToPCCheatString(char c); static void UpdatePads(void); diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index bf780666..28879918 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -106,7 +106,9 @@ CPlayerSkin::GetSkinTexture(const char *texName) tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
+#ifdef FIX_BUGS
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
+#endif
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
RwImageDestroy(image);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 07ddb5d8..bcc11c1b 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -17,7 +17,7 @@ #include "SpecialFX.h"
float &CRadar::m_radarRange = *(float*)0x8E281C;
-CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
+sRadarTrace (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(sRadarTrace(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
int32 gRadarTxdIds[64];// = (int*)0x6299C0;
@@ -87,6 +87,134 @@ int CRadar::TargetMarkerId = -1; float CRadar::cachedCos;
float CRadar::cachedSin;
+void ClipRadarTileCoords(int32 &x, int32 &y)
+{
+ if (x < 0)
+ x = 0;
+ if (x > RADAR_NUM_TILES-1)
+ x = RADAR_NUM_TILES-1;
+ if (y < 0)
+ y = 0;
+ if (y > RADAR_NUM_TILES-1)
+ y = RADAR_NUM_TILES-1;
+}
+
+void RequestMapSection(int32 x, int32 y)
+{
+ ClipRadarTileCoords(x, y);
+ CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
+}
+
+void RemoveMapSection(int32 x, int32 y)
+{
+ if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
+ CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
+}
+
+// Transform from section indices to world coordinates
+void GetTextureCorners(int32 x, int32 y, CVector2D *out)
+{
+ x = x - RADAR_NUM_TILES/2;
+ y = -(y - RADAR_NUM_TILES/2);
+
+ // bottom left
+ out[0].x = RADAR_TILE_SIZE * (x);
+ out[0].y = RADAR_TILE_SIZE * (y - 1);
+
+ // bottom right
+ out[1].x = RADAR_TILE_SIZE * (x + 1);
+ out[1].y = RADAR_TILE_SIZE * (y - 1);
+
+ // top right
+ out[2].x = RADAR_TILE_SIZE * (x + 1);
+ out[2].y = RADAR_TILE_SIZE * (y);
+
+ // top left
+ out[3].x = RADAR_TILE_SIZE * (x);
+ out[3].y = RADAR_TILE_SIZE * (y);
+}
+
+
+bool IsPointInsideRadar(const CVector2D &point)
+{
+ if (point.x < -1.0f || point.x > 1.0f) return false;
+ if (point.y < -1.0f || point.y > 1.0f) return false;
+ return true;
+}
+
+// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
+int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
+{
+ float d1, d2;
+ float t;
+ float x, y;
+ float shortest = 1.0f;
+ int edge = -1;
+
+ // clip against left edge, x = -1.0
+ d1 = -1.0f - p1.x;
+ d2 = -1.0f - p2.x;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ y = (p2.y - p1.y)*t + p1.y;
+ if (y >= -1.0f && y <= 1.0f && t <= shortest) {
+ out.x = -1.0f;
+ out.y = y;
+ edge = 3;
+ shortest = t;
+ }
+ }
+
+ // clip against right edge, x = 1.0
+ d1 = p1.x - 1.0f;
+ d2 = p2.x - 1.0f;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ y = (p2.y - p1.y)*t + p1.y;
+ if (y >= -1.0f && y <= 1.0f && t <= shortest) {
+ out.x = 1.0f;
+ out.y = y;
+ edge = 1;
+ shortest = t;
+ }
+ }
+
+ // clip against top edge, y = -1.0
+ d1 = -1.0f - p1.y;
+ d2 = -1.0f - p2.y;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ x = (p2.x - p1.x)*t + p1.x;
+ if (x >= -1.0f && x <= 1.0f && t <= shortest) {
+ out.y = -1.0f;
+ out.x = x;
+ edge = 0;
+ shortest = t;
+ }
+ }
+
+ // clip against bottom edge, y = 1.0
+ d1 = p1.y - 1.0f;
+ d2 = p2.y - 1.0f;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ x = (p2.x - p1.x)*t + p1.x;
+ if (x >= -1.0f && x <= 1.0f && t <= shortest) {
+ out.y = 1.0f;
+ out.x = x;
+ edge = 2;
+ shortest = t;
+ }
+ }
+
+ return edge;
+}
+
+
uint8 CRadar::CalculateBlipAlpha(float dist)
{
#ifdef MENU_MAP
@@ -892,7 +1020,7 @@ INITSAVEBUF CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
- ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
+ ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
VALIDATESAVEBUF(size);
}
@@ -925,12 +1053,6 @@ CRadar::LoadTextures() CTxdStore::PopCurrentTxd();
}
-void RemoveMapSection(int32 x, int32 y)
-{
- if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
- CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
-}
-
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
@@ -938,12 +1060,6 @@ void CRadar::RemoveRadarSections() RemoveMapSection(i, j);
}
-void CRadar::RequestMapSection(int32 x, int32 y)
-{
- ClipRadarTileCoords(x, y);
- CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
-}
-
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
@@ -1242,121 +1358,6 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D out.y = c * y - s * x;
}
-// Transform from section indices to world coordinates
-void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
-{
- x = x - RADAR_NUM_TILES/2;
- y = -(y - RADAR_NUM_TILES/2);
-
- // bottom left
- out[0].x = RADAR_TILE_SIZE * (x);
- out[0].y = RADAR_TILE_SIZE * (y - 1);
-
- // bottom right
- out[1].x = RADAR_TILE_SIZE * (x + 1);
- out[1].y = RADAR_TILE_SIZE * (y - 1);
-
- // top right
- out[2].x = RADAR_TILE_SIZE * (x + 1);
- out[2].y = RADAR_TILE_SIZE * (y);
-
- // top left
- out[3].x = RADAR_TILE_SIZE * (x);
- out[3].y = RADAR_TILE_SIZE * (y);
-}
-
-void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
-{
- if (x < 0)
- x = 0;
- if (x > RADAR_NUM_TILES-1)
- x = RADAR_NUM_TILES-1;
- if (y < 0)
- y = 0;
- if (y > RADAR_NUM_TILES-1)
- y = RADAR_NUM_TILES-1;
-}
-
-
-bool CRadar::IsPointInsideRadar(const CVector2D &point)
-{
- if (point.x < -1.0f || point.x > 1.0f) return false;
- if (point.y < -1.0f || point.y > 1.0f) return false;
- return true;
-}
-
-// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
-{
- float d1, d2;
- float t;
- float x, y;
- float shortest = 1.0f;
- int edge = -1;
-
- // clip against left edge, x = -1.0
- d1 = -1.0f - p1.x;
- d2 = -1.0f - p2.x;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = -1.0f;
- out.y = y;
- edge = 3;
- shortest = t;
- }
- }
-
- // clip against right edge, x = 1.0
- d1 = p1.x - 1.0f;
- d2 = p2.x - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = 1.0f;
- out.y = y;
- edge = 1;
- shortest = t;
- }
- }
-
- // clip against top edge, y = -1.0
- d1 = -1.0f - p1.y;
- d2 = -1.0f - p2.y;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = -1.0f;
- out.x = x;
- edge = 0;
- shortest = t;
- }
- }
-
- // clip against bottom edge, y = 1.0
- d1 = p1.y - 1.0f;
- d2 = p2.y - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = 1.0f;
- out.x = x;
- edge = 2;
- shortest = t;
- }
- }
-
- return edge;
-}
-
void
CRadar::CalculateCachedSinCos()
{
@@ -1488,8 +1489,14 @@ STARTPATCHES InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
+ InjectHook(0x4A6020, ClipRadarTileCoords, PATCH_JUMP);
+ InjectHook(0x4A6060, RequestMapSection, PATCH_JUMP);
+ InjectHook(0x4A60A0, RemoveMapSection, PATCH_JUMP);
InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
+ InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP);
+ InjectHook(0x4A61C0, GetTextureCorners, PATCH_JUMP);
+ InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP);
InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
@@ -1497,8 +1504,6 @@ STARTPATCHES InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
-
- InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
- InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
- InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
+ //InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP);
+ //InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/Radar.h b/src/core/Radar.h index 6d5bb196..27f3a6f0 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -56,7 +56,7 @@ enum BLIP_MODE_SQUARE, }; -struct CBlip +struct sRadarTrace { uint32 m_nColor; uint32 m_eBlipType; // eBlipType @@ -71,7 +71,7 @@ struct CBlip uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eRadarSprite; // eRadarSprite }; -static_assert(sizeof(CBlip) == 0x30, "CBlip: error"); +static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error"); // Values for screen space #define RADAR_LEFT (40.0f) @@ -83,7 +83,7 @@ class CRadar { public: static float &m_radarRange; - static CBlip (&ms_RadarTrace)[NUMRADARBLIPS]; + static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS]; static CSprite2d AsukaSprite; static CSprite2d BombSprite; static CSprite2d CatSprite; @@ -144,7 +144,6 @@ public: static void LoadAllRadarBlips(uint8 *buf, uint32 size); static void LoadTextures(); static void RemoveRadarSections(); - static void RequestMapSection(int32 x, int32 y); static void SaveAllRadarBlips(uint8*, uint32*); static void SetBlipSprite(int32 i, int32 icon); static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); @@ -161,10 +160,6 @@ public: static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); - // no in CRadar in the game: - static void GetTextureCorners(int32 x, int32 y, CVector2D *out); - static void ClipRadarTileCoords(int32 &x, int32 &y); - static bool IsPointInsideRadar(const CVector2D &); - static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &); + // no in CRadar in the game: static void CalculateCachedSinCos(); }; diff --git a/src/core/config.h b/src/core/config.h index f653f724..a2b6eb7d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -150,6 +150,7 @@ enum Config { //#define MASTER #if defined GTA_PS2 +# define GTA_PS2_STUFF # define RANDOMSPLASH #elif defined GTA_PC # define GTA3_1_1_PATCH diff --git a/src/core/main.cpp b/src/core/main.cpp index 867867a9..93e4c71c 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -455,8 +455,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) splash = LoadSplash(splashscreen); +#ifndef GTA_PS2 if(RsGlobal.quit) return; +#endif if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){ CSprite2d::SetRecipNearClip(); @@ -1226,7 +1228,7 @@ AppEventHandler(RsEvent event, void *param) void TheModelViewer(void) { -#if (defined(PS2) || defined(XBOX)) +#if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else #ifdef ASPECT_RATIO_SCALE @@ -1255,13 +1257,13 @@ void TheGame(void) { printf("Into TheGame!!!\n"); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(1)); #endif CTimer::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 CGame::Initialise(); #else CGame::Initialise("DATA\\GTA3.DAT"); @@ -1271,10 +1273,8 @@ void TheGame(void) LoadingScreen("Starting Game", NULL, splash); -#ifdef PS2 - int32 state = TheMemoryCard.CheckCardInserted(_TODOCONST(0)); - - if (state == _TODOCONST(26) +#ifdef GTA_PS2 + if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26) && TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154) && TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1 && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37)) @@ -1324,12 +1324,12 @@ void TheGame(void) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(12)); #endif CPointLights::NumLights = 0; CGame::Process(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif @@ -1354,18 +1354,18 @@ void TheGame(void) break; SetLightsWithTimeOfDayColour(Scene.world); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(15)); #endif if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) { -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(11)); #endif CRenderer::ConstructRenderList(); CRenderer::PreRender(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif @@ -1405,7 +1405,7 @@ void TheGame(void) if (FrontEndMenuManager.m_bWantToLoad) #endif { -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif break; @@ -1424,7 +1424,7 @@ void TheGame(void) CTimer::Update(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif @@ -1478,11 +1478,11 @@ void SystemInit() mwInit(); #endif -#ifdef PS2 +#ifdef GTA_PS2 InitMemoryMgr(); #endif -#ifdef PS2 +#ifdef GTA_PS2 CFileMgr::InitCdSystem(); char path[256]; @@ -1505,10 +1505,9 @@ void SystemInit() CFileMgr::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 CFileMgr::InitCd(); - Char modulepath[256]; strcpy(modulepath, "cdrom0:\\"); @@ -1543,7 +1542,7 @@ void SystemInit() #endif -#ifdef PS2 +#ifdef GTA_PS2 ThreadParam param; param.entry = &IdleThread; @@ -1567,7 +1566,7 @@ void SystemInit() CGame::nastyGame = true; CMenuManager::m_PrefsAllowNastyGame = true; -#ifdef PS2 +#ifdef GTA_PS2 int32 lang = sceScfGetLanguage(); if ( lang == SCE_ITALIAN_LANGUAGE ) CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; @@ -1604,7 +1603,7 @@ void GameInit() { if ( !gameAlreadyInitialised ) { -#ifdef PS2 +#ifdef GTA_PS2 char path[256]; strcpy(path, "cdrom0:\\"); @@ -1630,7 +1629,7 @@ void GameInit() //TODO #endif -#ifdef PS2 +#ifdef GTA_PS2 char *files[] = { "\\ANIM\\CUTS.IMG;1", @@ -1730,7 +1729,7 @@ void GameInit() CreateDebugFont(); -#ifdef PS2 +#ifdef GTA_PS2 AddIntcHandler(_TODOCONST(2), VBlankCounter, 0); #endif @@ -1738,18 +1737,18 @@ void GameInit() CSprite2d::SetRecipNearClip(); CTxdStore::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(9)); #endif CFont::Initialise(); CHud::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif ValidateVersion(); -#ifdef PS2 +#ifdef GTA_PS2 sceCdCLOCK rtc; sceCdReadClock(&rtc); uint32 seed = rtc.minute + rtc.day; @@ -1789,7 +1788,7 @@ main(int argc, char *argv[]) } #endif -#ifdef PS2 +#ifdef GTA_PS2 { if (gameAlreadyInitialised) RpSkySuspend(); |