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author | Sergeanur <s.anureev@yandex.ua> | 2020-03-29 08:35:13 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-03-30 13:50:14 +0200 |
commit | bb8868eba79e0c6b76ca1e5a397ac20e72937798 (patch) | |
tree | 7ff4a8f91ba0896a8cc80fb0c09bd64b069d3e14 /src/core | |
parent | Fire and PlayerSkin fix (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 24 | ||||
-rw-r--r-- | src/core/Frontend.h | 6 | ||||
-rw-r--r-- | src/core/Game.cpp | 3 | ||||
-rw-r--r-- | src/core/Game.h | 3 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 1 |
6 files changed, 40 insertions, 0 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 0bade6c7..a002835b 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1707,6 +1707,17 @@ void CMenuManager::InitialiseChangedLanguageSettings() CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; +#ifdef MORE_LANGUAGES + switch (CMenuManager::m_PrefsLanguage) { + case LANGUAGE_RUSSIAN: + CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); + break; + default: + CFont::ReloadFonts(FONT_LANGSET_EFIGS); + break; + } +#endif + switch (CMenuManager::m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; @@ -1714,6 +1725,11 @@ void CMenuManager::InitialiseChangedLanguageSettings() case LANGUAGE_GERMAN: CGame::germanGame = true; break; +#ifdef MORE_LANGUAGES + case LANGUAGE_RUSSIAN: + CGame::russianGame = true; + break; +#endif default: break; } @@ -2916,6 +2932,14 @@ CMenuManager::ProcessButtonPresses(void) CMenuManager::InitialiseChangedLanguageSettings(); SaveSettings(); break; +#ifdef MORE_LANGUAGES + case MENUACTION_LANG_RUS: + m_PrefsLanguage = LANGUAGE_RUSSIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + CMenuManager::InitialiseChangedLanguageSettings(); + SaveSettings(); + break; +#endif case MENUACTION_POPULATESLOTS_CHANGEMENU: PcSaveHelper.PopulateSlotInfo(); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 3dbed164..c055c6ab 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -51,6 +51,9 @@ enum eLanguages LANGUAGE_GERMAN, LANGUAGE_ITALIAN, LANGUAGE_SPANISH, +#ifdef MORE_LANGUAGES + LANGUAGE_RUSSIAN, +#endif }; enum eFrontendSprites @@ -301,6 +304,9 @@ enum eMenuAction MENUACTION_UNK108, MENUACTION_UNK109, MENUACTION_UNK110, +#ifdef MORE_LANGUAGES + MENUACTION_LANG_RUS, +#endif }; enum eCheckHover diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fce0c67f..3170ab6c 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -78,6 +78,9 @@ bool &CGame::germanGame = *(bool*)0x95CD1E; bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +#ifdef MORE_LANGUAGES +bool CGame::russianGame = false; +#endif bool diff --git a/src/core/Game.h b/src/core/Game.h index 7b20099c..991c8718 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -16,6 +16,9 @@ public: static bool &nastyGame; static bool &frenchGame; static bool &germanGame; +#ifdef MORE_LANGUAGES + static bool russianGame; +#endif static bool &noProstitutes; static bool &playingIntro; static char *aDatFile; //[32]; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index 427d01bf..ace6a719 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -65,6 +65,9 @@ const CMenuScreen aScreens[] = { MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE, +#ifdef MORE_LANGUAGES + MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, diff --git a/src/core/config.h b/src/core/config.h index ba00992a..4015e868 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -172,6 +172,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things +#define MORE_LANGUAGES // Add more translations to the game // Pad #define XINPUT |