summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-13 18:18:26 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-13 18:18:26 +0100
commitd63e3f155995f2b82cee1f19bcf5c0f00bda491a (patch)
treefadc7c4d71f54a2c6a2add1efb1b741b6f9775d5 /src/core
parentMerge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs (diff)
parentremove scriptspath from premake (diff)
downloadre3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.tar
re3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.tar.gz
re3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.tar.bz2
re3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.tar.lz
re3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.tar.xz
re3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.tar.zst
re3-d63e3f155995f2b82cee1f19bcf5c0f00bda491a.zip
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/config.h6
-rw-r--r--src/core/main.cpp4
5 files changed, 13 insertions, 5 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index d245bb5a..992c7d74 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2353,7 +2353,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index c5154bd4..43e5856c 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -462,7 +462,7 @@ bool CGame::Initialise(const char* datFile)
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
- WaterLevelInitialise("DATA\\WATER.DAT");
+ CWaterLevel::Initialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 7289175d..f0f3e2c6 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -390,8 +390,8 @@ CPlayerInfo::Process(void)
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
- m_pPed->m_vehEnterType = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ m_pPed->m_vehDoor = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
diff --git a/src/core/config.h b/src/core/config.h
index 225863f3..58bc9ffd 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -240,12 +240,16 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+#if defined(__LP64__) || defined(_WIN64)
+#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
+#endif
+
// Just debug menu entries
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files
diff --git a/src/core/main.cpp b/src/core/main.cpp
index e6d83608..7f73c311 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1426,11 +1426,13 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
+ PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
+ POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1452,6 +1454,8 @@ Idle(void *arg)
if(arg == nil)
return;
+ PUSH_MEMID(MEMID_RENDER);
+
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode