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authorsaml1er <danishroar@gmail.com>2020-04-17 00:20:34 +0200
committersaml1er <danishroar@gmail.com>2020-04-17 00:20:34 +0200
commit6b1093f1c8f2a2c59383c2d8f2223b22e2f6cb42 (patch)
treeec1ebd3f8c9727aa29445bd8816d7158ddb3c3c2 /src/core
parentMerge branch 'master' into world (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/World.cpp147
-rw-r--r--src/core/World.h2
2 files changed, 126 insertions, 23 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 324be962..131625a5 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -26,6 +26,9 @@
#include "Object.h"
#include "Shadows.h"
#include "Explosion.h"
+#include "Glass.h"
+#include "ParticleObject.h"
+#include "EventList.h"
#define OBJECT_REPOSITION_OFFSET_Z 0.2f
@@ -48,26 +51,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
-//WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
-//WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
-//WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
-//WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
-//WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
-//WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
-//WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
-//WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8 unused) { EAXJMP(0x4B4E70) };
-//WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); }
-//WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); }
-//WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); }
-//WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
-//WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
-//WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
-//WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
-//WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
-WRAPPER void CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity *pCreator, bool bProcessVehicleBombTimer) { EAXJMP(0x4B1140); }
-//WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
-WRAPPER void CWorld::UseDetonator(CEntity *) { EAXJMP(0x4B4650); }
-
void
CWorld::Initialise()
{
@@ -2037,7 +2020,6 @@ CWorld::Process(void)
}
}
-/*
void
CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer)
{
@@ -2057,7 +2039,128 @@ CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, C
}
}
-*/
+
+void
+CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer)
+{
+ CPtrNode* pNode = list.first;
+ while (pNode) {
+ CPhysical* pEntity = (CPhysical*)pNode->item;
+ CVector vecDistance = pEntity->m_matrix.GetPosition() - position;
+ float fMagnitude = vecDistance.Magnitude();
+ if (fRadius > fMagnitude) {
+ CWeapon::BlowUpExplosiveThings(pEntity);
+ CPed* pPed = (CPed*)pEntity;
+ CObject* pObject = (CObject*)pEntity;
+ CVehicle* pVehicle = (CVehicle*)pEntity;
+ if (!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
+ if (pEntity->bIsStatic) {
+ if (pEntity->IsObject()) {
+ if (fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
+ if (IsGlass(pObject->m_modelIndex)) {
+ CGlass::WindowRespondsToExplosion(pObject, position);
+ } else {
+ pObject->bIsStatic = false;
+ pObject->AddToMovingList();
+ int16 modelId = pEntity->m_modelIndex;
+ if (modelId != MI_FIRE_HYDRANT || pObject->bHasBeenDamaged) {
+ if (pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && modelId != MI_PETROLPUMP)
+ pObject->bHasBeenDamaged = true;
+ } else {
+ CVector pos = pEntity->m_matrix.GetPosition();
+ pos.z -= 0.5f;
+ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true);
+ pObject->bHasBeenDamaged = true;
+ }
+ }
+ }
+ if (pEntity->bIsStatic) {
+ float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius;
+ float fDamage = 300.0f * min(fDamageMultiplier, 1.0f);
+ pObject->ObjectDamage(fDamage);
+ }
+ } else {
+ pEntity->bIsStatic = false;
+ pEntity->AddToMovingList();
+ }
+ }
+ if (!pEntity->bIsStatic) {
+ float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
+ CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / max(fMagnitude, 0.01f));
+ vecForceDir.z = max(vecForceDir.z, 0.0f);
+ if (pEntity == FindPlayerPed())
+ vecForceDir.z = min(vecForceDir.z, 1.0f);
+ pEntity->ApplyMoveForce(vecForceDir);
+ if (!pEntity->bPedPhysics) {
+ float fBoundRadius = pEntity->GetBoundRadius();
+ float fDistanceZ = position.z - pEntity->m_matrix.GetPosition().z;
+ float fPointZ = fBoundRadius;
+ if (max(fDistanceZ, -fBoundRadius) < fBoundRadius)
+ {
+ if (fDistanceZ <= -fBoundRadius)
+ fPointZ = -fBoundRadius;
+ else
+ fPointZ = fDistanceZ;
+ }
+ pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, 0.0f, 0.0f, fPointZ);
+ }
+ switch (pEntity->m_type)
+ {
+ case ENTITY_TYPE_VEHICLE:
+ if (pEntity->m_status == STATUS_SIMPLE) {
+ pEntity->m_status = STATUS_PHYSICS;
+ CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
+ }
+ pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, 1100.0f * fDamageMultiplier);
+ if (bProcessVehicleBombTimer) {
+ if (pVehicle->m_nBombTimer)
+ pVehicle->m_nBombTimer /= 10;
+ }
+ break;
+ case ENTITY_TYPE_PED: {
+ int8 direction = pPed->GetLocalDirection(-vecForceDir);
+ pPed->bIsStanding = false;
+ pPed->ApplyMoveForce(0.0, 0.0, 2.0f);
+ float fDamage = 250.0f * fDamageMultiplier;
+ pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, PEDPIECE_TORSO, direction);
+ if (pPed->m_nPedState!= PED_DIE)
+ pPed->SetFall(2000, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ if (pCreator && pCreator->IsPed()) {
+ eEventType eventType = EVENT_SHOOT_PED;
+ if (pPed->m_nPedType == PEDTYPE_COP)
+ eventType = EVENT_SHOOT_COP;
+ CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, (CPed*)pCreator, 10000);
+ pPed->RegisterThreatWithGangPeds(pCreator);
+ }
+ break;
+ }
+ case ENTITY_TYPE_OBJECT:
+ pObject->ObjectDamage(300.0f * fDamageMultiplier);
+ break;
+ }
+ }
+ }
+ }
+ pNode = pNode->next;
+ }
+}
+
+void
+CWorld::UseDetonator(CEntity* pEntity)
+{
+ int32 i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CAutomobile* pVehicle = (CAutomobile*)CPools::GetVehiclePool()->GetSlot(i);
+ if (pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && pVehicle->m_pBombRigger == pEntity) {
+ pVehicle->m_bombType = CARBOMB_NONE;
+ pVehicle->m_nBombTimer = 500;
+ pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger;
+ if (pVehicle->m_pBlowUpEntity)
+ pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity);
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
diff --git a/src/core/World.h b/src/core/World.h
index fcf7b7cb..a1e2acfd 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -151,7 +151,7 @@ public:
static void Process();
static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
- static void UseDetonator(CEntity *);
+ static void UseDetonator(CEntity *pEntity);
};
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];