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authorFire-Head <Fire-Head@users.noreply.github.com>2020-07-31 20:21:58 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-07-31 20:21:58 +0200
commit224fd77641271eb6cd466048fedcfb0592cb8fe4 (patch)
tree5c525853c187a9294f2b76b126e7c1301539c4a5 /src/entities/Entity.cpp
parentcutsceneshadow fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/entities/Entity.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 518c36c5..b27284bc 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -445,7 +445,7 @@ CEntity::PreRender(void)
gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f,
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
- 20.0f, false, 1.0f, NULL, false);
+ 20.0f, false, 1.0f, nil, false);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
8.0f,
@@ -483,7 +483,7 @@ CEntity::PreRender(void)
CTimeCycle::GetShadowStrength(),
CTimeCycle::GetShadowStrength(),
CTimeCycle::GetShadowStrength(),
- 20.0f, false, 1.0f, NULL, false);
+ 20.0f, false, 1.0f, nil, false);
}
// fall through
case ENTITY_TYPE_DUMMY: