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author | aap <aap@papnet.eu> | 2019-06-16 22:36:18 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-16 22:36:18 +0200 |
commit | c417dfa1c32a2e1f943b7a9b668e9d5048b18424 (patch) | |
tree | 4d9ac62ae6c141779c6e03687575d20fb036a273 /src/entities/Ped.cpp | |
parent | fix the cleanup... (diff) | |
parent | Delete duplicate enum (diff) | |
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Diffstat (limited to 'src/entities/Ped.cpp')
-rw-r--r-- | src/entities/Ped.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 90ee54be..fbd59b3e 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -2,6 +2,9 @@ #include "patcher.h" #include "Ped.h" #include "Pools.h" +#include "Particle.h" +#include "Stats.h" +#include "World.h" Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44; Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A; @@ -11,6 +14,9 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } +WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); } +WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); } +WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); } static char ObjectiveText[34][28] = { "No Obj", @@ -175,3 +181,246 @@ CPed::UseGroundColModel(void) m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + +void +CPed::AddWeaponModel(int id) +{ + RpAtomic* atm; + + if (id != -1) { + atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + RwFrameDestroy(RpAtomicGetFrame(atm)); + RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR)); + RpClumpAddAtomic((RpClump*)m_rwObject, atm); + m_wepModelID = id; + } +} + +void +CPed::AimGun() +{ + RwV3d pos; + CVector vector; + + if (m_pSeekTarget) { + if (m_pSeekTarget->m_status == STATUS_PHYSICS) { + m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1); + vector.x = pos.x; + vector.y = pos.y; + vector.z = pos.z; + } else { + vector = *(m_pSeekTarget->GetPosition()); + } + CPed::Say(SOUND_PED_ATTACK); + + m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector); + if (m_pPedFight != m_pSeekTarget) { + CPed::SetLookFlag(m_pSeekTarget, 1); + } + + } else { + if (CPed::IsPlayer()) { + m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); + } else { + m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); + } + } +} + + +// After I finished this I realized it's only for SCM opcode... +void +CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) +{ + CVector pos2 = CVector( + pos.x, + pos.y, + pos.z + 0.1f + ); + + if (!CPed::IsPlayer() || evenOnPlayer) { + ++CStats::HeadShots; + + // BUG: This condition will always return true. + if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { + CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + } + + m_ped_flagC20 = 1; + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150; + + CParticle::AddParticle(PARTICLE_TEST, pos2, + CVector( + 0.0f, + 0.0f, + 0.0f + ), NULL, 0.2f, 0, 0, 0, 0); + + if (CEntity::GetIsOnScreen()) { + for(int i=0; i < 32; i++) { + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, + pos2, + CVector( + 0.0f, + 0.0f, + 0.03f + ), NULL, 0.0f, 0, 0, 0, 0); + } + + for (int i = 0; i < 16; i++) { + CParticle::AddParticle(PARTICLE_DEBRIS2, + pos2, + CVector( + 0.0f, + 0.0f, + 0.01f + ), NULL, 0.0f, 0, 0, 0, 0); + } + } + } +} + +void +CPed::RemoveBodyPart(PedNode nodeId, char arg4) +{ + RwFrame *frame; + RwFrame *fp; + RwV3d zero; + + frame = GetNodeFrame(nodeId); + if (frame) { + if (CGame::nastyGame) { + if (nodeId != PED_HEAD) + CPed::SpawnFlyingComponent(nodeId, arg4); + + RecurseFrameChildrenVisibilityCB(frame, 0); + zero.x = 0.0f; + zero.z = 0.0f; + zero.y = 0.0f; + for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame)) + RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling); + + if (CEntity::GetIsOnScreen()) { + CParticle::AddParticle(PARTICLE_TEST, zero, + CVector( + 0.0f, + 0.0f, + 0.0f + ), NULL, 0.2f, 0, 0, 0, 0); + + for (int i = 0; i < 16; i++) { + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, + zero, + CVector( + 0.0f, + 0.0f, + 0.03f + ), NULL, 0.0f, 0, 0, 0, 0); + } + } + m_ped_flagC20 = 1; + m_bodyPartBleeding = nodeId; + } + } else { + printf("Trying to remove ped component"); + } +} + +RwObject* +CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data) +{ + RwObject *result = object; + if (!data) + RpAtomicSetFlags(object, 0); + + return result; +} + +RwFrame* +CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data) +{ + RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data); + RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0); + return frame; +} + +void +CPed::SetLookFlag(CPed *to, bool set) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + m_ped_flagA10 = 1; + m_ped_flagA40 = 0; + m_pPedFight = to; + m_pPedFight->RegisterReference((CEntity**)&m_pPedFight); + m_fLookDirection = 999999.0f; + m_lookTimer = 0; + m_ped_flagA20_look = set; + if (m_nPedState != PED_DRIVING) { + m_pedIK.m_flags &= ~(1 << 2); + } + } +} + +void +CPed::SetLookFlag(float angle, bool set) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + m_ped_flagA10 = 1; + m_ped_flagA40 = 0; + m_pPedFight = 0; + m_fLookDirection = angle; + m_lookTimer = 0; + m_ped_flagA20_look = set; + if (m_nPedState != PED_DRIVING) { + m_pedIK.m_flags &= ~(1 << 2); + } + } +} + +void +CPed::SetLookTimer(int time) +{ + if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +bool +CPed::OurPedCanSeeThisOne(CEntity* who) +{ + float xDiff; + float yDiff; + float distance; + CColPoint colpoint; + CEntity* ent; + CVector ourPos; + CVector itsPos; + + ourPos = this->GetPosition(); + itsPos = who->GetPosition(); + + xDiff = itsPos.x - ourPos.x; + yDiff = itsPos.y - ourPos.y; + + if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f) + return 0; + + distance = sqrt(yDiff * yDiff + xDiff * xDiff); + + if (distance < 40.0f) + return 0; + + ourPos.z += 1.0f; + return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0; +} + +STARTPATCHES + InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); + InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); + InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP); + InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP); + InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP); + InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP); + InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP); + InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP); +ENDPATCHES |