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authoreray orçunus <erayorcunus@gmail.com>2019-06-16 20:39:48 +0200
committereray orçunus <erayorcunus@gmail.com>2019-06-16 21:00:09 +0200
commitc1bd90c7ddcb28c0ba5ebe66ab90319ffeee6d8b (patch)
treebd672a23d675ee5531ee8b218dcd88de634a835d /src/entities/Ped.h
parentMore CPed functions and minor fixes (diff)
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Diffstat (limited to 'src/entities/Ped.h')
-rw-r--r--src/entities/Ped.h29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 2f0f67f0..dfefeddf 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -2,9 +2,12 @@
#include "Physical.h"
#include "Weapon.h"
+#include "PathFind.h"
#include "PedIK.h"
-#include <animation\AnimManager.h>
-#include <animation\AnimBlendClumpData.h>
+#include "AnimManager.h"
+#include "AnimBlendClumpData.h"
+#include "PedStat.h"
+#include "Sounds.h"
enum {
PED_MAX_WEAPONS = 13
@@ -162,7 +165,9 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
- uint8 stuff10[60];
+ uint8 stuff10[15];
+ int32 m_field_16C;
+ uint8 stuff12[44];
int32 m_pEventEntity;
float m_fAngleToEvent;
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
@@ -172,7 +177,7 @@ public:
CVector m_vecOffsetSeek;
CPedIK m_pedIK;
uint8 stuff1[8];
- int32 m_nPedStateTimer;
+ uint32 m_nPedStateTimer;
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
@@ -186,8 +191,8 @@ public:
bool bInVehicle;
uint8 stuff4[23];
int32 m_nPedType;
-
- uint8 stuff5[28];
+ PedStat *m_pedStats;
+ uint8 stuff5[24];
CEntity *m_pCollidingEntity;
uint8 stuff6[12];
CWeapon m_weapons[PED_MAX_WEAPONS];
@@ -205,7 +210,9 @@ public:
uint32 m_lookTimer;
uint8 stuff9[34];
uint8 m_bodyPartBleeding;
- uint8 stuff11[73];
+ uint8 m_field_4F3;
+ CPed *m_nearPeds[10];
+ uint8 stuff11[32];
static void *operator new(size_t);
static void operator delete(void*, size_t);
@@ -215,19 +222,21 @@ public:
void AddWeaponModel(int id);
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
- void Say(uint16 audio);
+ void Say(eSound audio);
void SetLookFlag(CPed *to, bool set);
void SetLookFlag(float angle, bool set);
+ void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, char arg4);
void SpawnFlyingComponent(int, signed char);
+ bool OurPedCanSeeThisOne(CEntity* who);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
-
+
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
static Bool &bPedCheat3;
@@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
+static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
+static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error"); \ No newline at end of file