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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-19 16:38:10 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-19 16:38:10 +0200 |
commit | 9e65eb34ec834de082154ee7559cd1c418f02ae6 (patch) | |
tree | c0c12ec094feb67e7ad98c5e8d48440b37035421 /src/entities/Physical.cpp | |
parent | missing ifded (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/entities/Physical.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 445cd83f..e2099945 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV normalSpeed = DotProduct(speed, colpoint.normal); if(normalSpeed < 0.0f){ float minspeed = 0.0104f * CTimer::GetTimeStep(); +#ifdef GTA3_1_1_PATCH + if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) && +#else if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && +#endif !bHasContacted && Abs(m_vecMoveSpeed.x) < minspeed && Abs(m_vecMoveSpeed.y) < minspeed && |