diff options
author | aap <aap@papnet.eu> | 2020-05-20 19:55:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-20 19:55:05 +0200 |
commit | 71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3 (patch) | |
tree | bcdf3151eaab37430d9aeac886a55acbe7f65ccd /src/entities/Physical.cpp | |
parent | Merge remote-tracking branch 'origin/master' into miami (diff) | |
parent | Fixes for melees and various things (diff) | |
download | re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.tar re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.tar.gz re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.tar.bz2 re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.tar.lz re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.tar.xz re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.tar.zst re3-71b9b2ecf97bdd7d6813a11ca2df2dafba89f4b3.zip |
Diffstat (limited to '')
-rw-r--r-- | src/entities/Physical.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 423662f7..92542071 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1067,13 +1067,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) if(B->IsBuilding()) skipShift = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(IsLightWithoutShift(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f) skipShift = true; else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())) + IsLightWithoutShift(B->GetModelIndex())) skipShift = true; // TODO: maybe flip some ifs here else if(A->IsObject() && B->IsVehicle()){ @@ -1398,7 +1398,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(B->IsBuilding()) skipCollision = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(IsLightWithoutShift(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f){ skipCollision = true; @@ -1406,7 +1406,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) Aobj->m_pCollidingEntity = B; }else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())){ + IsLightWithoutShift(B->GetModelIndex())){ skipCollision = true; A->bSkipLineCol = true; Bobj->m_pCollidingEntity = A; |