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author | aap <aap@papnet.eu> | 2019-07-05 14:23:39 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-05 14:23:39 +0200 |
commit | 396b43cbd4f5495c6c3c555d6b58ccfdbbf964fb (patch) | |
tree | 5fb23c404383f4b7436410bd1816498f27c2cd4a /src/entities/Physical.h | |
parent | fixed rand (thanks nick) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/entities/Physical.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 7776da92..0f517cf3 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -109,9 +109,9 @@ public: // Force actually means Impulse here void ApplyMoveForce(float jx, float jy, float jz); void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); } - // v(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied - void ApplyTurnForce(float jx, float jy, float jz, float rx, float ry, float rz); - // v is direction of force, p is point relative to model center where force is applied + // j(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied + void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz); + // j is direction of force, p is point relative to model center where force is applied void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } void ApplyFrictionMoveForce(float jx, float jy, float jz); void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); } |