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authoraap <aap@papnet.eu>2019-06-27 14:17:42 +0200
committeraap <aap@papnet.eu>2019-06-27 14:17:42 +0200
commitf6c767d87c5cb04710fb7e2363706d07dfcef8a6 (patch)
tree4c311a58c7989d35d9437046df6dd551be083494 /src/entities
parentstarted filling debug menu (diff)
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Diffstat (limited to '')
-rw-r--r--src/entities/CutsceneObject.cpp2
-rw-r--r--src/entities/Entity.cpp18
-rw-r--r--src/entities/Entity.h16
3 files changed, 18 insertions, 18 deletions
diff --git a/src/entities/CutsceneObject.cpp b/src/entities/CutsceneObject.cpp
index 163d0513..a7bca122 100644
--- a/src/entities/CutsceneObject.cpp
+++ b/src/entities/CutsceneObject.cpp
@@ -15,7 +15,7 @@ CCutsceneObject::CCutsceneObject(void)
{
m_status = STATUS_SIMPLE;
bUsesCollision = false;
- m_flagC20 = true;
+ bStreamingDontDelete = true;
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 294518c8..e9b35cd5 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -35,14 +35,14 @@ CEntity::CEntity(void)
bIsBIGBuilding = false;
bRenderDamaged = false;
- m_flagC1 = false;
- m_flagC2 = false;
- m_flagC4 = false;
- m_flagC8 = false;
- m_flagC10 = false;
- m_flagC20 = false;
- m_bZoneCulled = false;
- m_bZoneCulled2 = false;
+ bBulletProof = false;
+ bFireProof = false;
+ bCollisionProof = false;
+ bMeleeProof = false;
+ bOnlyDamagedByPlayer = false;
+ bStreamingDontDelete = false;
+ bZoneCulled = false;
+ bZoneCulled2 = false;
bRemoveFromWorld = false;
bHasHitWall = false;
@@ -305,7 +305,7 @@ CEntity::SetupBigBuilding(void)
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
bIsBIGBuilding = true;
- m_flagC20 = true;
+ bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
if(m_level == LEVEL_NONE){
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 8816e206..27dd8c14 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -78,14 +78,14 @@ public:
uint32 bRenderDamaged : 1;
// flagsC
- uint32 m_flagC1 : 1; // bullet proof?
- uint32 m_flagC2 : 1; // fire proof?
- uint32 m_flagC4 : 1; // collision proof?
- uint32 m_flagC8 : 1; // melee proof?
- uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
- uint32 m_flagC20 : 1;
- uint32 m_bZoneCulled : 1;
- uint32 m_bZoneCulled2 : 1; // only treadables+10m
+ uint32 bBulletProof : 1;
+ uint32 bFireProof : 1;
+ uint32 bCollisionProof : 1;
+ uint32 bMeleeProof : 1;
+ uint32 bOnlyDamagedByPlayer : 1;
+ uint32 bStreamingDontDelete : 1;
+ uint32 bZoneCulled : 1;
+ uint32 bZoneCulled2 : 1; // only treadables+10m
// flagsD
uint32 bRemoveFromWorld : 1;