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authoraap <aap@papnet.eu>2021-01-08 13:34:49 +0100
committeraap <aap@papnet.eu>2021-01-08 13:34:49 +0100
commit37a58a04f2895a37fd961ee6e3ff7df80d22f110 (patch)
tree3483ae7a0de117b9f34b0481368dfe3d13d12e0e /src/extras/postfx.cpp
parentfirst commit for LCS (diff)
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Diffstat (limited to '')
-rw-r--r--src/extras/postfx.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 2ea08141..b07b5426 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -25,14 +25,14 @@ static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
#ifdef RW_D3D9
-void *colourfilterVC_PS;
+void *colourfilterLCS_PS;
void *contrast_PS;
#endif
#ifdef RW_OPENGL
int32 u_blurcolor;
int32 u_contrastAdd;
int32 u_contrastMult;
-rw::gl3::Shader *colourFilterVC;
+rw::gl3::Shader *colourFilterLCS;
rw::gl3::Shader *contrast;
#endif
@@ -143,8 +143,8 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_D3D9
-#include "shaders/colourfilterVC_PS.inc"
- colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
+#include "shaders/colourfilterLCS_PS.inc"
+ colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
#include "shaders/contrastPS.inc"
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
#endif
@@ -153,11 +153,11 @@ CPostFX::Open(RwCamera *cam)
{
#include "shaders/im2d_gl.inc"
-#include "shaders/colourfilterVC_fs_gl.inc"
+#include "shaders/colourfilterLCS_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
- colourFilterVC = Shader::create(vs, fs);
- assert(colourFilterVC);
+ const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
+ colourFilterLCS = Shader::create(vs, fs);
+ assert(colourFilterLCS);
}
{
@@ -184,9 +184,9 @@ CPostFX::Close(void)
pBackBuffer = nil;
}
#ifdef RW_D3D9
- if(colourfilterVC_PS){
- rw::d3d::destroyPixelShader(colourfilterVC_PS);
- colourfilterVC_PS = nil;
+ if(colourfilterLCS_PS){
+ rw::d3d::destroyPixelShader(colourfilterLCS_PS);
+ colourfilterLCS_PS = nil;
}
if(contrast_PS){
rw::d3d::destroyPixelShader(contrast_PS);
@@ -194,9 +194,9 @@ CPostFX::Close(void)
}
#endif
#ifdef RW_OPENGL
- if(colourFilterVC){
- colourFilterVC->destroy();
- colourFilterVC = nil;
+ if(colourFilterLCS){
+ colourFilterLCS->destroy();
+ colourFilterLCS = nil;
}
if(contrast){
contrast->destroy();
@@ -294,12 +294,12 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[3] = 30/255.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
- rw::d3d::im2dOverridePS = colourfilterVC_PS;
+ rw::d3d::im2dOverridePS = colourfilterLCS_PS;
#endif
#ifdef RW_OPENGL
- rw::gl3::im2dOverrideShader = colourFilterVC;
- colourFilterVC->use();
- glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors);
+ rw::gl3::im2dOverrideShader = colourFilterLCS;
+ colourFilterLCS->use();
+ glUniform4fv(colourFilterLCS->uniformLocations[u_blurcolor], 1, blurcolors);
#endif
}
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);