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author | aap <aap@papnet.eu> | 2020-08-13 18:14:24 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-13 18:14:24 +0200 |
commit | afed831aeda5415f1d99612d0f14541fdd34720f (patch) | |
tree | eda5ea030af2ed1b76c2c1e645974fdb4c7b6246 /src/extras/shaders/contrast_fs_gl3.inc | |
parent | fix render poly bug (diff) | |
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Diffstat (limited to 'src/extras/shaders/contrast_fs_gl3.inc')
-rw-r--r-- | src/extras/shaders/contrast_fs_gl3.inc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc new file mode 100644 index 00000000..58aaf079 --- /dev/null +++ b/src/extras/shaders/contrast_fs_gl3.inc @@ -0,0 +1,20 @@ +const char *contrast_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec3 u_contrastAdd;\n" +"uniform vec3 u_contrastMult;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" +" color.a = 1.0f;\n" +"}\n" + +; |