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author | aap <aap@papnet.eu> | 2021-01-10 11:59:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-10 11:59:57 +0100 |
commit | 0ee87d7b46c4e340554f25d38d01bc1accb8c826 (patch) | |
tree | 6021adcb61abe61cdceb691a867117b0e116eff3 /src/extras/shaders/leedsVehicle_VS.hlsl | |
parent | Merge pull request #942 from majesticCoding/lcs (diff) | |
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Diffstat (limited to 'src/extras/shaders/leedsVehicle_VS.hlsl')
-rw-r--r-- | src/extras/shaders/leedsVehicle_VS.hlsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsVehicle_VS.hlsl b/src/extras/shaders/leedsVehicle_VS.hlsl new file mode 100644 index 00000000..eb53313a --- /dev/null +++ b/src/extras/shaders/leedsVehicle_VS.hlsl @@ -0,0 +1,45 @@ +#include "standardConstants.h" + +float4x4 texMat : register(c41); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 V = mul(worldMat, input.Position).xyz; + float3 N = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse; + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} |