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authoraap <aap@papnet.eu>2021-01-10 11:59:51 +0100
committeraap <aap@papnet.eu>2021-01-10 11:59:57 +0100
commit0ee87d7b46c4e340554f25d38d01bc1accb8c826 (patch)
tree6021adcb61abe61cdceb691a867117b0e116eff3 /src/extras/shaders/leedsVehicle_VS.hlsl
parentMerge pull request #942 from majesticCoding/lcs (diff)
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Diffstat (limited to 'src/extras/shaders/leedsVehicle_VS.hlsl')
-rw-r--r--src/extras/shaders/leedsVehicle_VS.hlsl45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsVehicle_VS.hlsl b/src/extras/shaders/leedsVehicle_VS.hlsl
new file mode 100644
index 00000000..eb53313a
--- /dev/null
+++ b/src/extras/shaders/leedsVehicle_VS.hlsl
@@ -0,0 +1,45 @@
+#include "standardConstants.h"
+
+float4x4 texMat : register(c41);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 V = mul(worldMat, input.Position).xyz;
+ float3 N = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+ output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}