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author | aap <aap@papnet.eu> | 2021-01-10 11:59:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-10 11:59:57 +0100 |
commit | 0ee87d7b46c4e340554f25d38d01bc1accb8c826 (patch) | |
tree | 6021adcb61abe61cdceb691a867117b0e116eff3 /src/extras/shaders/leedsVehicle_add.frag | |
parent | Merge pull request #942 from majesticCoding/lcs (diff) | |
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Diffstat (limited to 'src/extras/shaders/leedsVehicle_add.frag')
-rw-r--r-- | src/extras/shaders/leedsVehicle_add.frag | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsVehicle_add.frag b/src/extras/shaders/leedsVehicle_add.frag new file mode 100644 index 00000000..e9bcef74 --- /dev/null +++ b/src/extras/shaders/leedsVehicle_add.frag @@ -0,0 +1,32 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +uniform float u_fxparams; + +#define shininess (u_fxparams) + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + pass2.a *= shininess; + + pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); + pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog); + + // We simulate drawing this in two passes. + // We premultiply alpha so render state should be one. + vec4 color; + color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a; + color.a = pass1.a; + + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} |