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author | aap <aap@papnet.eu> | 2021-01-12 14:07:24 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-12 14:07:24 +0100 |
commit | 55320a03f14c473b0fff89585713d2ebd8feb92a (patch) | |
tree | 8f64328d62a3e9586f20e72928dc720db4400fc4 /src/extras/shaders/leedsVehicle_mobile_PS.hlsl | |
parent | mobile vehicle rendering (diff) | |
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Diffstat (limited to 'src/extras/shaders/leedsVehicle_mobile_PS.hlsl')
-rw-r--r-- | src/extras/shaders/leedsVehicle_mobile_PS.hlsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl index e81c66c9..da09b872 100644 --- a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl +++ b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl @@ -45,7 +45,6 @@ float4 main(VS_out input) : COLOR float opacity = lerp(minOpacity, maxOpacity, fresnel)*pass1.a; float4 color = pass1 + float4(reflectivity * envOut, 0.0); -//float4 color = float4(reflectivity, reflectivity, reflectivity, reflectivity); color.a = opacity; color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); |