summaryrefslogtreecommitdiffstats
path: root/src/extras/shaders/neoRimSkin_gl.inc
diff options
context:
space:
mode:
authoraap <aap@papnet.eu>2021-02-06 16:49:52 +0100
committeraap <aap@papnet.eu>2021-02-06 16:49:52 +0100
commit425f360363419bef0c7bed0df5d79798408e6cf0 (patch)
tree8a8d558bc4e83147ed517231d5201faf1ad09937 /src/extras/shaders/neoRimSkin_gl.inc
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
downloadre3-425f360363419bef0c7bed0df5d79798408e6cf0.tar
re3-425f360363419bef0c7bed0df5d79798408e6cf0.tar.gz
re3-425f360363419bef0c7bed0df5d79798408e6cf0.tar.bz2
re3-425f360363419bef0c7bed0df5d79798408e6cf0.tar.lz
re3-425f360363419bef0c7bed0df5d79798408e6cf0.tar.xz
re3-425f360363419bef0c7bed0df5d79798408e6cf0.tar.zst
re3-425f360363419bef0c7bed0df5d79798408e6cf0.zip
Diffstat (limited to 'src/extras/shaders/neoRimSkin_gl.inc')
-rw-r--r--src/extras/shaders/neoRimSkin_gl.inc45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/extras/shaders/neoRimSkin_gl.inc b/src/extras/shaders/neoRimSkin_gl.inc
deleted file mode 100644
index 01b739b2..00000000
--- a/src/extras/shaders/neoRimSkin_gl.inc
+++ /dev/null
@@ -1,45 +0,0 @@
-const char *neoRimSkin_vert_src =
-"uniform mat4 u_boneMatrices[64];\n"
-
-"uniform vec3 u_viewVec;\n"
-"uniform vec4 u_rampStart;\n"
-"uniform vec4 u_rampEnd;\n"
-"uniform vec3 u_rimData;\n"
-
-"VSIN(ATTRIB_POS) vec3 in_pos;\n"
-
-"VSOUT vec4 v_color;\n"
-"VSOUT vec2 v_tex0;\n"
-"VSOUT float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
-" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
-" for(int i = 0; i < 4; i++){\n"
-" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
-" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
-" }\n"
-
-" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
-" gl_Position = u_proj * u_view * Vertex;\n"
-" vec3 Normal = mat3(u_world) * SkinNormal;\n"
-
-" v_tex0 = in_tex0;\n"
-
-" v_color = in_color;\n"
-" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
-" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
-
-" // rim light\n"
-" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
-" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
-" v_color.rgb += rimlight.rgb;\n"
-
-" v_color = clamp(v_color, 0.0, 1.0);\n"
-" v_color *= u_matColor;\n"
-
-" v_fog = DoFog(gl_Position.z);\n"
-"}\n"
-;