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author | aap <aap@papnet.eu> | 2021-02-15 15:06:30 +0100 |
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committer | aap <aap@papnet.eu> | 2021-02-15 15:06:37 +0100 |
commit | adf688635a9a9fb72dc6b33a8b808edb9ca31f49 (patch) | |
tree | e1ae6acf5bdaea994ade8fb97c25bf93effc7ec2 /src/extras/shaders/neoVehicle.vert | |
parent | Revert "always console for windows Debug builds" (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoVehicle.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert index f0224ddb..6985a689 100644 --- a/src/extras/shaders/neoVehicle.vert +++ b/src/extras/shaders/neoVehicle.vert @@ -42,7 +42,7 @@ main(void) v_tex1 = uv2.xy*0.5 + 0.5; float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0); v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0); - v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess; + v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess; for(int i = 0; i < 5; i++) v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength; |