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author | aap <aap@papnet.eu> | 2020-11-19 19:07:32 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-19 19:07:32 +0100 |
commit | 07fe099b4e1fd877176f2b2947841ee82aa91ed0 (patch) | |
tree | b76756d54baef5a3ee506875c866cd8a5947242d /src/extras/shaders/screenDroplet_PS.hlsl | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/screenDroplet_PS.hlsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/extras/shaders/screenDroplet_PS.hlsl b/src/extras/shaders/screenDroplet_PS.hlsl new file mode 100644 index 00000000..4d41da68 --- /dev/null +++ b/src/extras/shaders/screenDroplet_PS.hlsl @@ -0,0 +1,17 @@ +struct VS_out { + float4 Position : POSITION; + float2 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); +sampler2D tex1 : register(s1); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; + color *= tex2D(tex0, input.TexCoord0.xy); + color *= tex2D(tex1, input.TexCoord1.xy); + return color; +} |