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authoraap <aap@papnet.eu>2020-11-19 19:07:32 +0100
committeraap <aap@papnet.eu>2020-11-19 19:07:32 +0100
commit07fe099b4e1fd877176f2b2947841ee82aa91ed0 (patch)
treeb76756d54baef5a3ee506875c866cd8a5947242d /src/extras/shaders/screenDroplet_PS.hlsl
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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-rw-r--r--src/extras/shaders/screenDroplet_PS.hlsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/extras/shaders/screenDroplet_PS.hlsl b/src/extras/shaders/screenDroplet_PS.hlsl
new file mode 100644
index 00000000..4d41da68
--- /dev/null
+++ b/src/extras/shaders/screenDroplet_PS.hlsl
@@ -0,0 +1,17 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float2 TexCoord0 : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+sampler2D tex0 : register(s0);
+sampler2D tex1 : register(s1);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = input.Color;
+ color *= tex2D(tex0, input.TexCoord0.xy);
+ color *= tex2D(tex1, input.TexCoord1.xy);
+ return color;
+}