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author | aap <aap@papnet.eu> | 2019-06-20 11:28:04 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-06-20 11:28:04 +0200 |
commit | 109cde810c7b6115f864cf3e5005111c17284ab9 (patch) | |
tree | 052fc5a6c687983435f8d0b871b2d9abff31f747 /src/main.cpp | |
parent | finally finished CVehicleModelInfo (diff) | |
parent | Fix bug in templates.h, again. (diff) | |
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Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp index 9bdb41fc..f9ede02d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -328,15 +328,15 @@ Render2dStuff(void) // top and bottom strips if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(180)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(170), SCREENW, SCREENH), black); } else { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(210)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(210), SCREENW, SCREENH), black); } - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black); - CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - SCREEN_SCALE_X(210), SCREENH), black); + CSprite2d::DrawRect(CRect(SCREENW / 2 + SCREEN_SCALE_X(210), 0.0f, SCREENW, SCREENH), black); } MusicManager.DisplayRadioStationName(); @@ -536,17 +536,17 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) if(str1){ NumberOfChunksLoaded += 1; - float hpos = SCREEN_STRETCH_X(40); - float length = SCREENW - SCREEN_STRETCH_X(100); - float vpos = SCREENH - SCREEN_STRETCH_Y(13); - float height = SCREEN_STRETCH_Y(7); + float hpos = SCREEN_SCALE_X(40); + float length = SCREENW - SCREEN_SCALE_X(100); + float vpos = SCREENH - SCREEN_SCALE_Y(13); + float height = SCREEN_SCALE_Y(7); CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255)); length *= NumberOfChunksLoaded/TOTALNUMCHUNKS; CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255)); // this is done by the game but is unused - CFont::SetScale(SCREEN_STRETCH_X(2), SCREEN_STRETCH_Y(2)); + CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2)); CFont::SetPropOn(); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); @@ -554,7 +554,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) #ifdef CHATTYSPLASH // my attempt static wchar tmpstr[80]; - float scale = SCREEN_STRETCH_Y(0.8f); + float scale = SCREEN_SCALE_Y(0.8f); vpos -= 50*scale; CFont::SetScale(scale, scale); CFont::SetPropOn(); |