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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-18 20:06:59 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-18 20:06:59 +0100 |
commit | 91093305d65305722e380c0087c71469363a8396 (patch) | |
tree | b589257deee2ecccf0617601da97c82fbb8385f5 /src/math/Matrix.cpp | |
parent | sync milessdk with re3mss (diff) | |
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Diffstat (limited to 'src/math/Matrix.cpp')
-rw-r--r-- | src/math/Matrix.cpp | 456 |
1 files changed, 224 insertions, 232 deletions
diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp index a8b1b182..bee3ffba 100644 --- a/src/math/Matrix.cpp +++ b/src/math/Matrix.cpp @@ -60,14 +60,20 @@ CMatrix::Detach(void) void CMatrix::Update(void) { - m_matrix = *m_attachment; + right = m_attachment->right; + forward = m_attachment->up; + up = m_attachment->at; + pos = m_attachment->pos; } void CMatrix::UpdateRW(void) { if (m_attachment) { - *m_attachment = m_matrix; + m_attachment->right = right; + m_attachment->up = forward; + m_attachment->at = up; + m_attachment->pos = pos; RwMatrixUpdate(m_attachment); } } @@ -75,104 +81,96 @@ CMatrix::UpdateRW(void) void CMatrix::operator=(CMatrix const &rhs) { - m_matrix = rhs.m_matrix; + memcpy(this, &rhs, sizeof(f)); if (m_attachment) UpdateRW(); } void -CMatrix::CopyOnlyMatrix(CMatrix *other) +CMatrix::CopyOnlyMatrix(const CMatrix &other) { - m_matrix = other->m_matrix; + memcpy(this, &other, sizeof(f)); } CMatrix & CMatrix::operator+=(CMatrix const &rhs) { - m_matrix.right.x += rhs.m_matrix.right.x; - m_matrix.up.x += rhs.m_matrix.up.x; - m_matrix.at.x += rhs.m_matrix.at.x; - m_matrix.right.y += rhs.m_matrix.right.y; - m_matrix.up.y += rhs.m_matrix.up.y; - m_matrix.at.y += rhs.m_matrix.at.y; - m_matrix.right.z += rhs.m_matrix.right.z; - m_matrix.up.z += rhs.m_matrix.up.z; - m_matrix.at.z += rhs.m_matrix.at.z; - m_matrix.pos.x += rhs.m_matrix.pos.x; - m_matrix.pos.y += rhs.m_matrix.pos.y; - m_matrix.pos.z += rhs.m_matrix.pos.z; + right += rhs.right; + forward += rhs.forward; + up += rhs.up; + pos += rhs.pos; return *this; } void CMatrix::SetUnity(void) { - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + right.x = 1.0f; + right.y = 0.0f; + right.z = 0.0f; + forward.x = 0.0f; + forward.y = 1.0f; + forward.z = 0.0f; + up.x = 0.0f; + up.y = 0.0f; + up.z = 1.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; } void CMatrix::ResetOrientation(void) { - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; + right.x = 1.0f; + right.y = 0.0f; + right.z = 0.0f; + forward.x = 0.0f; + forward.y = 1.0f; + forward.z = 0.0f; + up.x = 0.0f; + up.y = 0.0f; + up.z = 1.0f; } void CMatrix::SetScale(float s) { - m_matrix.right.x = s; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; + right.x = s; + right.y = 0.0f; + right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = s; - m_matrix.up.z = 0.0f; + forward.x = 0.0f; + forward.y = s; + forward.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = s; + up.x = 0.0f; + up.y = 0.0f; + up.z = s; - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; } void CMatrix::SetTranslate(float x, float y, float z) { - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; + right.x = 1.0f; + right.y = 0.0f; + right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; + forward.x = 0.0f; + forward.y = 1.0f; + forward.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; + up.x = 0.0f; + up.y = 0.0f; + up.z = 1.0f; - m_matrix.pos.x = x; - m_matrix.pos.y = y; - m_matrix.pos.z = z; + pos.x = x; + pos.y = y; + pos.z = z; } void @@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle) float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; + right.x = 1.0f; + right.y = 0.0f; + right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = c; - m_matrix.up.z = s; + forward.x = 0.0f; + forward.y = c; + forward.z = s; - m_matrix.at.x = 0.0f; - m_matrix.at.y = -s; - m_matrix.at.z = c; + up.x = 0.0f; + up.y = -s; + up.z = c; } void @@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle) float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = c; - m_matrix.right.y = 0.0f; - m_matrix.right.z = -s; + right.x = c; + right.y = 0.0f; + right.z = -s; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; + forward.x = 0.0f; + forward.y = 1.0f; + forward.z = 0.0f; - m_matrix.at.x = s; - m_matrix.at.y = 0.0f; - m_matrix.at.z = c; + up.x = s; + up.y = 0.0f; + up.z = c; } void @@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle) float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = c; - m_matrix.right.y = s; - m_matrix.right.z = 0.0f; + right.x = c; + right.y = s; + right.z = 0.0f; - m_matrix.up.x = -s; - m_matrix.up.y = c; - m_matrix.up.z = 0.0f; + forward.x = -s; + forward.y = c; + forward.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; + up.x = 0.0f; + up.y = 0.0f; + up.z = 1.0f; } void CMatrix::SetRotateX(float angle) { SetRotateXOnly(angle); - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; } @@ -246,18 +244,18 @@ void CMatrix::SetRotateY(float angle) { SetRotateYOnly(angle); - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; } void CMatrix::SetRotateZ(float angle) { SetRotateZOnly(angle); - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; } void @@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle) float cZ = Cos(zAngle); float sZ = Sin(zAngle); - m_matrix.right.x = cZ * cY - (sZ * sX) * sY; - m_matrix.right.y = (cZ * sX) * sY + sZ * cY; - m_matrix.right.z = -cX * sY; + right.x = cZ * cY - (sZ * sX) * sY; + right.y = (cZ * sX) * sY + sZ * cY; + right.z = -cX * sY; - m_matrix.up.x = -sZ * cX; - m_matrix.up.y = cZ * cX; - m_matrix.up.z = sX; + forward.x = -sZ * cX; + forward.y = cZ * cX; + forward.z = sX; - m_matrix.at.x = (sZ * sX) * cY + cZ * sY; - m_matrix.at.y = sZ * sY - (cZ * sX) * cY; - m_matrix.at.z = cX * cY; + up.x = (sZ * sX) * cY + cZ * sY; + up.y = sZ * sY - (cZ * sX) * cY; + up.z = cX * cY; - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; } void @@ -293,23 +291,23 @@ CMatrix::RotateX(float x) float c = Cos(x); float s = Sin(x); - float ry = m_matrix.right.y; - float rz = m_matrix.right.z; - float uy = m_matrix.up.y; - float uz = m_matrix.up.z; - float ay = m_matrix.at.y; - float az = m_matrix.at.z; - float py = m_matrix.pos.y; - float pz = m_matrix.pos.z; - - m_matrix.right.y = c * ry - s * rz; - m_matrix.right.z = c * rz + s * ry; - m_matrix.up.y = c * uy - s * uz; - m_matrix.up.z = c * uz + s * uy; - m_matrix.at.y = c * ay - s * az; - m_matrix.at.z = c * az + s * ay; - m_matrix.pos.y = c * py - s * pz; - m_matrix.pos.z = c * pz + s * py; + float ry = right.y; + float rz = right.z; + float uy = forward.y; + float uz = forward.z; + float ay = up.y; + float az = up.z; + float py = pos.y; + float pz = pos.z; + + right.y = c * ry - s * rz; + right.z = c * rz + s * ry; + forward.y = c * uy - s * uz; + forward.z = c * uz + s * uy; + up.y = c * ay - s * az; + up.z = c * az + s * ay; + pos.y = c * py - s * pz; + pos.z = c * pz + s * py; } void @@ -318,23 +316,23 @@ CMatrix::RotateY(float y) float c = Cos(y); float s = Sin(y); - float rx = m_matrix.right.x; - float rz = m_matrix.right.z; - float ux = m_matrix.up.x; - float uz = m_matrix.up.z; - float ax = m_matrix.at.x; - float az = m_matrix.at.z; - float px = m_matrix.pos.x; - float pz = m_matrix.pos.z; - - m_matrix.right.x = c * rx + s * rz; - m_matrix.right.z = c * rz - s * rx; - m_matrix.up.x = c * ux + s * uz; - m_matrix.up.z = c * uz - s * ux; - m_matrix.at.x = c * ax + s * az; - m_matrix.at.z = c * az - s * ax; - m_matrix.pos.x = c * px + s * pz; - m_matrix.pos.z = c * pz - s * px; + float rx = right.x; + float rz = right.z; + float ux = forward.x; + float uz = forward.z; + float ax = up.x; + float az = up.z; + float px = pos.x; + float pz = pos.z; + + right.x = c * rx + s * rz; + right.z = c * rz - s * rx; + forward.x = c * ux + s * uz; + forward.z = c * uz - s * ux; + up.x = c * ax + s * az; + up.z = c * az - s * ax; + pos.x = c * px + s * pz; + pos.z = c * pz - s * px; } void @@ -343,23 +341,23 @@ CMatrix::RotateZ(float z) float c = Cos(z); float s = Sin(z); - float ry = m_matrix.right.y; - float rx = m_matrix.right.x; - float uy = m_matrix.up.y; - float ux = m_matrix.up.x; - float ay = m_matrix.at.y; - float ax = m_matrix.at.x; - float py = m_matrix.pos.y; - float px = m_matrix.pos.x; + float ry = right.y; + float rx = right.x; + float uy = forward.y; + float ux = forward.x; + float ay = up.y; + float ax = up.x; + float py = pos.y; + float px = pos.x; - m_matrix.right.x = c * rx - s * ry; - m_matrix.right.y = c * ry + s * rx; - m_matrix.up.x = c * ux - s * uy; - m_matrix.up.y = c * uy + s * ux; - m_matrix.at.x = c * ax - s * ay; - m_matrix.at.y = c * ay + s * ax; - m_matrix.pos.x = c * px - s * py; - m_matrix.pos.y = c * py + s * px; + right.x = c * rx - s * ry; + right.y = c * ry + s * rx; + forward.x = c * ux - s * uy; + forward.y = c * uy + s * ux; + up.x = c * ax - s * ay; + up.y = c * ay + s * ax; + pos.x = c * px - s * py; + pos.y = c * py + s * px; } @@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z) float cZ = Cos(z); float sZ = Sin(z); - float rx = m_matrix.right.x; - float ry = m_matrix.right.y; - float rz = m_matrix.right.z; - float ux = m_matrix.up.x; - float uy = m_matrix.up.y; - float uz = m_matrix.up.z; - float ax = m_matrix.at.x; - float ay = m_matrix.at.y; - float az = m_matrix.at.z; - float px = m_matrix.pos.x; - float py = m_matrix.pos.y; - float pz = m_matrix.pos.z; + float rx = right.x; + float ry = right.y; + float rz = right.z; + float ux = forward.x; + float uy = forward.y; + float uz = forward.z; + float ax = up.x; + float ay = up.y; + float az = up.z; + float px = pos.x; + float py = pos.y; + float pz = pos.z; float x1 = cZ * cY - (sZ * sX) * sY; float x2 = (cZ * sX) * sY + sZ * cY; @@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z) float z2 = sZ * sY - (cZ * sX) * cY; float z3 = cX * cY; - m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz; - m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz; - m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz; - m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz; - m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz; - m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz; - m_matrix.at.x = x1 * ax + y1 * ay + z1 * az; - m_matrix.at.y = x2 * ax + y2 * ay + z2 * az; - m_matrix.at.z = x3 * ax + y3 * ay + z3 * az; - m_matrix.pos.x = x1 * px + y1 * py + z1 * pz; - m_matrix.pos.y = x2 * px + y2 * py + z2 * pz; - m_matrix.pos.z = x3 * px + y3 * py + z3 * pz; + right.x = x1 * rx + y1 * ry + z1 * rz; + right.y = x2 * rx + y2 * ry + z2 * rz; + right.z = x3 * rx + y3 * ry + z3 * rz; + forward.x = x1 * ux + y1 * uy + z1 * uz; + forward.y = x2 * ux + y2 * uy + z2 * uz; + forward.z = x3 * ux + y3 * uy + z3 * uz; + up.x = x1 * ax + y1 * ay + z1 * az; + up.y = x2 * ax + y2 * ay + z2 * az; + up.z = x3 * ax + y3 * ay + z3 * az; + pos.x = x1 * px + y1 * py + z1 * pz; + pos.y = x2 * px + y2 * py + z2 * pz; + pos.z = x3 * px + y3 * py + z3 * pz; } CMatrix & @@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2) { // TODO: VU0 code CMatrix out; - RwMatrix *dst = &out.m_matrix; - const RwMatrix *src1 = &m1.m_matrix; - const RwMatrix *src2 = &m2.m_matrix; - dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z; - dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z; - dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z; - dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z; - dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z; - dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z; - dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z; - dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z; - dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z; - dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x; - dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y; - dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z; + out.right.x = m1.right.x * m2.right.x + m1.forward.x * m2.right.y + m1.up.x * m2.right.z; + out.right.y = m1.right.y * m2.right.x + m1.forward.y * m2.right.y + m1.up.y * m2.right.z; + out.right.z = m1.right.z * m2.right.x + m1.forward.z * m2.right.y + m1.up.z * m2.right.z; + out.forward.x = m1.right.x * m2.forward.x + m1.forward.x * m2.forward.y + m1.up.x * m2.forward.z; + out.forward.y = m1.right.y * m2.forward.x + m1.forward.y * m2.forward.y + m1.up.y * m2.forward.z; + out.forward.z = m1.right.z * m2.forward.x + m1.forward.z * m2.forward.y + m1.up.z * m2.forward.z; + out.up.x = m1.right.x * m2.up.x + m1.forward.x * m2.up.y + m1.up.x * m2.up.z; + out.up.y = m1.right.y * m2.up.x + m1.forward.y * m2.up.y + m1.up.y * m2.up.z; + out.up.z = m1.right.z * m2.up.x + m1.forward.z * m2.up.y + m1.up.z * m2.up.z; + out.pos.x = m1.right.x * m2.pos.x + m1.forward.x * m2.pos.y + m1.up.x * m2.pos.z + m1.pos.x; + out.pos.y = m1.right.y * m2.pos.x + m1.forward.y * m2.pos.y + m1.up.y * m2.pos.z + m1.pos.y; + out.pos.z = m1.right.z * m2.pos.x + m1.forward.z * m2.pos.y + m1.up.z * m2.pos.z + m1.pos.z; return out; } @@ -460,59 +455,56 @@ Invert(const CMatrix &src, CMatrix &dst) // TODO: VU0 code // GTA handles this as a raw 4x4 orthonormal matrix // and trashes the RW flags, let's not do that - float (*scr_fm)[4] = (float (*)[4])&src.m_matrix; - float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix; - - dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f; + dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f; #ifndef FIX_BUGS - dst_fm[3][3] = scr_fm[3][3]; + dst.f[3][3] = src.f[3][3]; #endif - dst_fm[0][0] = scr_fm[0][0]; - dst_fm[0][1] = scr_fm[1][0]; - dst_fm[0][2] = scr_fm[2][0]; + dst.f[0][0] = src.f[0][0]; + dst.f[0][1] = src.f[1][0]; + dst.f[0][2] = src.f[2][0]; #ifndef FIX_BUGS - dst_fm[0][3] = scr_fm[3][0]; + dst.f[0][3] = src.f[3][0]; #endif - dst_fm[1][0] = scr_fm[0][1]; - dst_fm[1][1] = scr_fm[1][1]; - dst_fm[1][2] = scr_fm[2][1]; + dst.f[1][0] = src.f[0][1]; + dst.f[1][1] = src.f[1][1]; + dst.f[1][2] = src.f[2][1]; #ifndef FIX_BUGS - dst_fm[1][3] = scr_fm[3][1]; + dst.f[1][3] = src.f[3][1]; #endif - dst_fm[2][0] = scr_fm[0][2]; - dst_fm[2][1] = scr_fm[1][2]; - dst_fm[2][2] = scr_fm[2][2]; + dst.f[2][0] = src.f[0][2]; + dst.f[2][1] = src.f[1][2]; + dst.f[2][2] = src.f[2][2]; #ifndef FIX_BUGS - dst_fm[2][3] = scr_fm[3][2]; + dst.f[2][3] = src.f[3][2]; #endif - dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0]; - dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0]; - dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0]; + dst.f[3][0] += dst.f[0][0] * src.f[3][0]; + dst.f[3][1] += dst.f[0][1] * src.f[3][0]; + dst.f[3][2] += dst.f[0][2] * src.f[3][0]; #ifndef FIX_BUGS - dst_fm[3][3] += dst_fm[0][3] * scr_fm[3][0]; + dst.f[3][3] += dst.f[0][3] * src.f[3][0]; #endif - dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1]; - dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1]; - dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1]; + dst.f[3][0] += dst.f[1][0] * src.f[3][1]; + dst.f[3][1] += dst.f[1][1] * src.f[3][1]; + dst.f[3][2] += dst.f[1][2] * src.f[3][1]; #ifndef FIX_BUGS - dst_fm[3][3] += dst_fm[1][3] * scr_fm[3][1]; + dst.f[3][3] += dst.f[1][3] * src.f[3][1]; #endif - dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2]; - dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2]; - dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2]; + dst.f[3][0] += dst.f[2][0] * src.f[3][2]; + dst.f[3][1] += dst.f[2][1] * src.f[3][2]; + dst.f[3][2] += dst.f[2][2] * src.f[3][2]; #ifndef FIX_BUGS - dst_fm[3][3] += dst_fm[2][3] * scr_fm[3][2]; + dst.f[3][3] += dst.f[2][3] * src.f[3][2]; #endif - dst_fm[3][0] = -dst_fm[3][0]; - dst_fm[3][1] = -dst_fm[3][1]; - dst_fm[3][2] = -dst_fm[3][2]; + dst.f[3][0] = -dst.f[3][0]; + dst.f[3][1] = -dst.f[3][1]; + dst.f[3][2] = -dst.f[3][2]; #ifndef FIX_BUGS - dst_fm[3][3] = scr_fm[3][3] - dst_fm[3][3]; + dst.f[3][3] = src.f[3][3] - dst.f[3][3]; #endif return dst; |