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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 03:45:18 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 03:45:18 +0200 |
commit | 84c9484e55874c57c1c017cb2394e0c6b2f32303 (patch) | |
tree | bcd2cbc38055ee38aa1aa2b35dd46d0f5e2e0772 /src/math/Vector.h | |
parent | Merge pull request #508 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/math/Vector.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/math/Vector.h b/src/math/Vector.h index 5a6efcb3..5918a5d1 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -9,11 +9,6 @@ public: #ifdef RWCORE_H CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {} - RwV3d toRwV3d(void) const { - RwV3d vecRw = { this->x, this->y, this->z }; - return vecRw; - } - operator RwV3d (void) const { RwV3d vecRw = { this->x, this->y, this->z }; return vecRw; @@ -22,10 +17,6 @@ public: operator RwV3d *(void) { return (RwV3d*)this; } - - operator RwV3d &(void) { - return *((RwV3d*)this); - } #endif // (0,1,0) means no rotation. So get right vector and its atan float Heading(void) const { return Atan2(-x, y); } |