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author | aap <aap@papnet.eu> | 2020-05-24 15:14:27 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 18:33:34 +0200 |
commit | 7bf833785411955c2bcf35ed55e9d206facbc575 (patch) | |
tree | a69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/math/math.cpp | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/math/math.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/math/math.cpp b/src/math/math.cpp index eeb9d3fa..e11d048c 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -5,19 +5,6 @@ // TODO: move more stuff into here void -CVector2D::Normalise(void) -{ - float sq = MagnitudeSqr(); - assert(sq != 0.0f); // just be safe here - //if(sq > 0.0f){ - float invsqrt = RecipSqrt(sq); - x *= invsqrt; - y *= invsqrt; - //}else - // x = 1.0f; -} - -void CMatrix::SetRotate(float xAngle, float yAngle, float zAngle) { float cX = Cos(xAngle); |