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authoraap <aap@papnet.eu>2020-12-18 13:50:26 +0100
committeraap <aap@papnet.eu>2020-12-18 13:50:26 +0100
commita7050458ae17284e8542ee2ba4e3433b071cb70a (patch)
treeec1efa165d5287c1fe8c6561577df9639b31fc52 /src/modelinfo
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/modelinfo/BaseModelInfo.cpp4
-rw-r--r--src/modelinfo/ModelInfo.cpp42
2 files changed, 23 insertions, 23 deletions
diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp
index 31bb2500..f05be242 100644
--- a/src/modelinfo/BaseModelInfo.cpp
+++ b/src/modelinfo/BaseModelInfo.cpp
@@ -88,7 +88,7 @@ CBaseModelInfo::Add2dEffect(C2dEffect *fx)
if(m_2dEffectsID >= 0)
m_num2dEffects++;
else{
- m_2dEffectsID = CModelInfo::Get2dEffectStore().getIndex(fx);
+ m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx);
m_num2dEffects = 1;
}
}
@@ -97,7 +97,7 @@ C2dEffect*
CBaseModelInfo::Get2dEffect(int n)
{
if(m_2dEffectsID >= 0)
- return CModelInfo::Get2dEffectStore().getItem(m_2dEffectsID+n);
+ return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n);
else
return nil;
}
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 961efa84..9e5b0470 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -33,13 +33,13 @@ CModelInfo::Initialise(void)
for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil;
- ms_2dEffectStore.clear();
- ms_simpleModelStore.clear();
- ms_timeModelStore.clear();
- ms_weaponModelStore.clear();
- ms_clumpModelStore.clear();
- ms_pedModelStore.clear();
- ms_vehicleModelStore.clear();
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_weaponModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_vehicleModelStore.Clear();
m = AddSimpleModel(MI_CAR_DOOR);
m->SetColModel(&CTempColModels::ms_colModelDoor1);
@@ -109,20 +109,20 @@ CModelInfo::ShutDown(void)
for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
ms_2dEffectStore.store[i].Shutdown();
- ms_2dEffectStore.clear();
- ms_simpleModelStore.clear();
- ms_timeModelStore.clear();
- ms_weaponModelStore.clear();
- ms_pedModelStore.clear();
- ms_clumpModelStore.clear();
- ms_vehicleModelStore.clear();
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_weaponModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_vehicleModelStore.Clear();
}
CSimpleModelInfo*
CModelInfo::AddSimpleModel(int id)
{
CSimpleModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_simpleModelStore.alloc();
+ modelinfo = CModelInfo::ms_simpleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -132,7 +132,7 @@ CTimeModelInfo*
CModelInfo::AddTimeModel(int id)
{
CTimeModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_timeModelStore.alloc();
+ modelinfo = CModelInfo::ms_timeModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -142,7 +142,7 @@ CWeaponModelInfo*
CModelInfo::AddWeaponModel(int id)
{
CWeaponModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_weaponModelStore.alloc();
+ modelinfo = CModelInfo::ms_weaponModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -152,7 +152,7 @@ CClumpModelInfo*
CModelInfo::AddClumpModel(int id)
{
CClumpModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_clumpModelStore.alloc();
+ modelinfo = CModelInfo::ms_clumpModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
return modelinfo;
@@ -162,7 +162,7 @@ CPedModelInfo*
CModelInfo::AddPedModel(int id)
{
CPedModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_pedModelStore.alloc();
+ modelinfo = CModelInfo::ms_pedModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
return modelinfo;
@@ -172,7 +172,7 @@ CVehicleModelInfo*
CModelInfo::AddVehicleModel(int id)
{
CVehicleModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_vehicleModelStore.alloc();
+ modelinfo = CModelInfo::ms_vehicleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
modelinfo->m_vehicleType = -1;
@@ -251,7 +251,7 @@ CModelInfo::IsPlaneModel(int32 id)
void
CModelInfo::ReInit2dEffects()
{
- ms_2dEffectStore.clear();
+ ms_2dEffectStore.Clear();
for (int i = 0; i < MODELINFOSIZE; i++) {
if (ms_modelInfoPtrs[i])