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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:26:32 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:26:32 +0200 |
commit | a827f0dd559331d756f57ddf63e535d100503ab2 (patch) | |
tree | 30e72a7fb5ab5fe27bf9b0f810486854c0814991 /src/modelinfo | |
parent | more car control (diff) | |
parent | CClumpModelInfo; little fixes (diff) | |
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Diffstat (limited to 'src/modelinfo')
-rw-r--r-- | src/modelinfo/ClumpModelInfo.cpp | 82 | ||||
-rw-r--r-- | src/modelinfo/ClumpModelInfo.h | 11 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.cpp | 15 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.h | 3 | ||||
-rw-r--r-- | src/modelinfo/WeaponModelInfo.cpp | 55 | ||||
-rw-r--r-- | src/modelinfo/WeaponModelInfo.h | 22 |
6 files changed, 145 insertions, 43 deletions
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp index 44faf3c5..2a4927a2 100644 --- a/src/modelinfo/ClumpModelInfo.cpp +++ b/src/modelinfo/ClumpModelInfo.cpp @@ -5,6 +5,7 @@ #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" +#include "AnimManager.h" void CClumpModelInfo::DeleteRwObject(void) @@ -13,17 +14,17 @@ CClumpModelInfo::DeleteRwObject(void) RpClumpDestroy(m_clump); m_clump = nil; RemoveTexDictionaryRef(); + if(GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex()); } } -#ifdef PED_SKIN static RpAtomic* SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data) { RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data); return nil; } -#endif RwObject* CClumpModelInfo::CreateInstance(void) @@ -31,24 +32,17 @@ CClumpModelInfo::CreateInstance(void) if(m_clump == nil) return nil; RpClump *clone = RpClumpClone(m_clump); -#ifdef PED_SKIN if(IsClumpSkinned(clone)){ RpHAnimHierarchy *hier; RpHAnimAnimation *anim; hier = GetAnimHierarchyFromClump(clone); assert(hier); - // This seems dangerous as only the first atomic will get a hierarchy - // can we guarantee this if hands and head are also in the clump? RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier); anim = HAnimAnimationCreateForHierarchy(hier); RpHAnimHierarchySetCurrentAnim(hier, anim); -// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); - // the rest is xbox only: - // RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone)))); - RpHAnimHierarchyUpdateMatrices(hier); + RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); } -#endif return (RwObject*)clone; } @@ -76,31 +70,19 @@ CClumpModelInfo::SetClump(RpClump *clump) m_clump = clump; CVisibilityPlugins::SetClumpModelInfo(m_clump, this); AddTexDictionaryRef(); - RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil); + if(GetAnimFileIndex() != -1) + CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); - // TODO: also set for player? - if(strncmp(GetName(), "playerh", 8) == 0) - RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - -#ifdef PED_SKIN if(IsClumpSkinned(clump)){ int i; RpHAnimHierarchy *hier; RpAtomic *skinAtomic; RpSkin *skin; - // mobile: -// hier = nil; -// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier); -// assert(hier); -// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); -// skinAtomic = GetFirstAtomic(clump); - - // xbox: hier = GetAnimHierarchyFromClump(clump); assert(hier); - RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier); - skinAtomic = IsClumpSkinned(clump); + RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); + skinAtomic = GetFirstAtomic(clump); assert(skinAtomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic)); @@ -113,9 +95,29 @@ CClumpModelInfo::SetClump(RpClump *clump) weights->w2 /= sum; weights->w3 /= sum; } -// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); + RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); + } +} + +void +CClumpModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CClumpModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; } -#endif } void @@ -139,27 +141,26 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data) { RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data; - if(CVisibilityPlugins::GetFrameHierarchyId(frame) != assoc->id){ - RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc); - return assoc->frame ? nil : frame; - }else{ + if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){ assoc->frame = frame; return nil; } + RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc); + return assoc->frame ? nil : frame; } +//--MIAMI: unused RwFrame* CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data) { RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; - if(CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){ - RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc); - return assoc->frame ? nil : frame; - }else{ + if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){ assoc->frame = frame; return nil; } + RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc); + return assoc->frame ? nil : frame; } RwFrame* @@ -167,14 +168,13 @@ CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data) { RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; - if(CVisibilityPlugins::GetFrameHierarchyId(frame) || - CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){ - RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc); - return assoc->frame ? nil : frame; - }else{ + if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 && + !CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){ assoc->frame = frame; return nil; } + RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc); + return assoc->frame ? nil : frame; } RwFrame* diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h index bf756e67..0113d340 100644 --- a/src/modelinfo/ClumpModelInfo.h +++ b/src/modelinfo/ClumpModelInfo.h @@ -30,9 +30,13 @@ class CClumpModelInfo : public CBaseModelInfo { public: RpClump *m_clump; + union { + int32 m_animFileIndex; + char *m_animFileName; + }; - CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {} - CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} + CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; } + CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; } ~CClumpModelInfo() {} void DeleteRwObject(void); RwObject *CreateInstance(void); @@ -40,6 +44,9 @@ public: RwObject *GetRwObject(void) { return (RwObject*)m_clump; } virtual void SetClump(RpClump *); + virtual void SetAnimFile(const char *file); + virtual void ConvertAnimFileIndex(void); + virtual int GetAnimFileIndex(void) { return m_animFileIndex; } static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); void SetFrameIds(RwObjectNameIdAssocation *assocs); diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index 29466777..3dc048c9 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -9,6 +9,7 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore; +CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore; CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore; CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore; CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore; @@ -25,6 +26,7 @@ CModelInfo::Initialise(void) ms_2dEffectStore.clear(); ms_simpleModelStore.clear(); ms_timeModelStore.clear(); + ms_weaponModelStore.clear(); ms_clumpModelStore.clear(); ms_pedModelStore.clear(); ms_vehicleModelStore.clear(); @@ -86,6 +88,8 @@ CModelInfo::ShutDown(void) ms_simpleModelStore.store[i].Shutdown(); for(i = 0; i < ms_timeModelStore.allocPtr; i++) ms_timeModelStore.store[i].Shutdown(); + for(i = 0; i < ms_weaponModelStore.allocPtr; i++) + ms_weaponModelStore.store[i].Shutdown(); for(i = 0; i < ms_clumpModelStore.allocPtr; i++) ms_clumpModelStore.store[i].Shutdown(); for(i = 0; i < ms_vehicleModelStore.allocPtr; i++) @@ -98,6 +102,7 @@ CModelInfo::ShutDown(void) ms_2dEffectStore.clear(); ms_simpleModelStore.clear(); ms_timeModelStore.clear(); + ms_weaponModelStore.clear(); ms_pedModelStore.clear(); ms_clumpModelStore.clear(); ms_vehicleModelStore.clear(); @@ -123,6 +128,16 @@ CModelInfo::AddTimeModel(int id) return modelinfo; } +CWeaponModelInfo* +CModelInfo::AddWeaponModel(int id) +{ + CWeaponModelInfo *modelinfo; + modelinfo = CModelInfo::ms_weaponModelStore.alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->Init(); + return modelinfo; +} + CClumpModelInfo* CModelInfo::AddClumpModel(int id) { diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index fd545e3d..a24ba797 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -4,6 +4,7 @@ #include "BaseModelInfo.h" #include "SimpleModelInfo.h" #include "TimeModelInfo.h" +#include "WeaponModelInfo.h" #include "ClumpModelInfo.h" #include "PedModelInfo.h" #include "VehicleModelInfo.h" @@ -14,6 +15,7 @@ class CModelInfo static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE]; static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore; static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore; + static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore; static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore; static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore; static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore; @@ -25,6 +27,7 @@ public: static CSimpleModelInfo *AddSimpleModel(int id); static CTimeModelInfo *AddTimeModel(int id); + static CWeaponModelInfo *AddWeaponModel(int id); static CClumpModelInfo *AddClumpModel(int id); static CPedModelInfo *AddPedModel(int id); static CVehicleModelInfo *AddVehicleModel(int id); diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp new file mode 100644 index 00000000..2a79fada --- /dev/null +++ b/src/modelinfo/WeaponModelInfo.cpp @@ -0,0 +1,55 @@ +#include "common.h" + +#include "ModelInfo.h" +#include "AnimManager.h" +#include "VisibilityPlugins.h" + +//--MIAMI: file done + +void +CWeaponModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CWeaponModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; + } +} + +void +CWeaponModelInfo::Init(void) +{ + CSimpleModelInfo::Init(); + SetWeaponInfo(0); +} + +void +CWeaponModelInfo::SetWeaponInfo(int32 weaponId) +{ + m_atomics[2] = (RpAtomic*)weaponId; +} + +int32 +CWeaponModelInfo::GetWeaponInfo(void) +{ + return (int32)(uintptr)m_atomics[2]; +} + +void +CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic) +{ + CSimpleModelInfo::SetAtomic(n, atomic); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB); +} + diff --git a/src/modelinfo/WeaponModelInfo.h b/src/modelinfo/WeaponModelInfo.h new file mode 100644 index 00000000..17e717db --- /dev/null +++ b/src/modelinfo/WeaponModelInfo.h @@ -0,0 +1,22 @@ +#pragma once + +#include "SimpleModelInfo.h" + +class CWeaponModelInfo : public CSimpleModelInfo +{ + union { + int32 m_animFileIndex; + char *m_animFileName; + }; +public: + CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; } + + virtual void SetAnimFile(const char *file); + virtual void ConvertAnimFileIndex(void); + virtual int GetAnimFileIndex(void) { return m_animFileIndex; } + + void Init(void); + void SetWeaponInfo(int32 weaponId); + int32 GetWeaponInfo(void); + void SetAtomic(int n, RpAtomic *atomic); +}; |