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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-10 01:34:21 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:32:43 +0200 |
commit | 6537dfe7f103161676a8850801383b0d63efd40e (patch) | |
tree | f5c7fc57cd126bfcdc27f17076d8c390efa5aa22 /src/objects/CutsceneHead.cpp | |
parent | update librw (diff) | |
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Diffstat (limited to 'src/objects/CutsceneHead.cpp')
-rw-r--r-- | src/objects/CutsceneHead.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp index 15611c29..19b3a592 100644 --- a/src/objects/CutsceneHead.cpp +++ b/src/objects/CutsceneHead.cpp @@ -85,7 +85,6 @@ CCutsceneHead::ProcessControl(void) { m_matrix.SetRotateY(PI/2); m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - UpdateRwFrame(); // android/xbox don't call this } assert(RwObjectGetType(m_rwObject) == rpCLUMP); @@ -95,7 +94,7 @@ CCutsceneHead::ProcessControl(void) // PS2 only plays anims in cutscene, PC always plays anims if(!lastLoadedSKA || CCutsceneMgr::IsRunning()) #endif - RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f); + RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClippedInSeconds()); } void |