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author | aap <aap@papnet.eu> | 2020-08-07 10:18:35 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-07 10:18:35 +0200 |
commit | 40185161b83091e79455acf6fe82f070e26c6662 (patch) | |
tree | 87ae90e9dc46c746d0a4819286ce1b965c3f91fa /src/objects | |
parent | Merge pull request #668 from majesticCoding/miami (diff) | |
parent | Update CutsceneShadow.h (diff) | |
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Diffstat (limited to 'src/objects')
-rw-r--r-- | src/objects/CutsceneObject.cpp | 109 | ||||
-rw-r--r-- | src/objects/CutsceneObject.h | 8 |
2 files changed, 99 insertions, 18 deletions
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index adfec37c..8d1be357 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -11,7 +11,11 @@ #include "ModelIndices.h" #include "Shadows.h" #include "Timecycle.h" +#include "CutsceneShadow.h" #include "CutsceneObject.h" +#include "ModelIndices.h" +#include "RpAnimBlend.h" + CCutsceneObject::CCutsceneObject(void) { @@ -21,6 +25,19 @@ CCutsceneObject::CCutsceneObject(void) ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; + + m_pAttachTo = nil; + m_pAttachmentObject = nil; + m_pShadow = nil; +} + +CCutsceneObject::~CCutsceneObject(void) +{ + if ( m_pShadow ) + { + delete m_pShadow; + m_pShadow = nil; + } } void @@ -34,21 +51,37 @@ CCutsceneObject::SetModelIndex(uint32 id) } void +CCutsceneObject::CreateShadow(void) +{ + if ( IsPedModel(GetModelIndex()) ) + { + m_pShadow = new CCutsceneShadow(); + if (!m_pShadow->IsInitialized()) + m_pShadow->Create(m_rwObject, 6, true, 4, true); + } +} + +void CCutsceneObject::ProcessControl(void) { CPhysical::ProcessControl(); - if(CTimer::GetTimeStep() < 1/100.0f) - m_vecMoveSpeed *= 100.0f; + if ( m_pAttachTo ) + { + if ( m_pAttachmentObject ) + GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo); + else + GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo)); + } else - m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); - - ApplyMoveSpeed(); - -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())) - UpdateRpHAnim(); -#endif + { + if(CTimer::GetTimeStep() < 1/100.0f) + m_vecMoveSpeed *= 100.0f; + else + m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); + + ApplyMoveSpeed(); + } } static RpMaterial* @@ -61,14 +94,52 @@ MaterialSetAlpha(RpMaterial *material, void *data) void CCutsceneObject::PreRender(void) { - if(IsPedModel(GetModelIndex())){ - CShadows::StoreShadowForPedObject(this, - CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + if ( m_pAttachTo ) + { + if ( m_pAttachmentObject ) + { + m_pAttachmentObject->UpdateRpHAnim(); + GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo); + } + else + GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo)); + + if ( RwObjectGetType(m_rwObject) == rpCLUMP && IsClumpSkinned(GetClump()) ) + { + RpAtomic *atomic = GetFirstAtomic(GetClump()); + atomic->boundingSphere.center = (*RPANIMBLENDCLUMPDATA(GetClump()))->frames[0].hanimFrame->t; + } + } + + if ( RwObjectGetType(m_rwObject) == rpCLUMP ) + UpdateRpHAnim(); + + if(IsPedModel(GetModelIndex())) + { + if ( m_pShadow == nil ) + { + CShadows::StoreShadowForPedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + } + else + { + if ( m_pShadow->IsInitialized() ) + m_pShadow->UpdateForCutscene(); + + CShadows::StoreShadowForCutscenePedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + } + // For some reason xbox/android limbs are transparent here... RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump())); RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); @@ -79,7 +150,9 @@ CCutsceneObject::PreRender(void) void CCutsceneObject::Render(void) { + RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLNONE); CObject::Render(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLBACK); } bool diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h index bb642f3e..af24c0a6 100644 --- a/src/objects/CutsceneObject.h +++ b/src/objects/CutsceneObject.h @@ -2,12 +2,20 @@ #include "Object.h" +class CCutsceneShadow; + class CCutsceneObject : public CObject { public: + CCutsceneShadow *m_pShadow; + void *m_pAttachTo; + CObject *m_pAttachmentObject; + CCutsceneObject(void); + ~CCutsceneObject(void); void SetModelIndex(uint32 id); + void CreateShadow(void); void ProcessControl(void); void PreRender(void); void Render(void); |