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authoreray orçunus <erayorcunus@gmail.com>2020-08-03 03:00:12 +0200
committereray orçunus <erayorcunus@gmail.com>2020-08-03 15:00:32 +0200
commite14252914e9bd4cf7702479b5e0b050b935ba4aa (patch)
treedf42291b9b6745f86097de4d58fc55e6a64b1b8c /src/peds/CopPed.cpp
parentMove sdk and eax (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/CopPed.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 6d106b0e..f289697e 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -45,7 +45,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
SetCurrentWeapon(WEAPONTYPE_UZI);
m_fArmour = 50.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
- m_wepAccuracy = 64;
+ m_wepAccuracy = 68;
break;
case COP_ARMY:
SetModelIndex(MI_ARMY);
@@ -479,7 +479,7 @@ CCopPed::CopAI(void)
SetAttack(playerOrHisVeh);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
}
- SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300));
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300));
}
SetMoveState(PEDMOVE_STILL);
}