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authoreray orçunus <erayorcunus@gmail.com>2020-05-17 19:36:48 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-17 20:01:52 +0200
commit84f8312b8666b2774eafbbb0e6d034ba598fd69c (patch)
treea901ba3684ab78346f415a6a4d3920312fb92c84 /src/peds/Ped.cpp
parentWeapon fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.cpp372
1 files changed, 245 insertions, 127 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 8da8249e..6514dda5 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -67,6 +67,9 @@ uint16 gnNumTempPedList;
CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
+// TODO(Miami)
+#define AUDIO_NOT_READY
+
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[39] = {
{500, 800, 500, 2},
@@ -645,6 +648,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
m_currentWeapon = WEAPONTYPE_UNARMED;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
CWeapon &weapon = GetWeapon(i);
@@ -656,7 +660,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
}
m_lastFightMove = FIGHTMOVE_NULL;
- GiveWeapon(WEAPONTYPE_UNARMED, 0);
+ GiveWeapon(WEAPONTYPE_UNARMED, 0, true);
m_wepAccuracy = 60;
m_lastWepDam = -1;
m_collPoly.valid = false;
@@ -1179,7 +1183,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHFIRE);
}
if (!!weapon->m_bReload && reloadAssoc) {
- if (reloadAssoc->animId == ANIM_WEAPON_CROUCHRELOAD && !crouchFireAssoc) {
+ if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) {
CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength);
crouchAssoc->flags &= ~ASSOC_RUNNING;
@@ -1212,7 +1216,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (ped->m_nPedState != PED_ATTACK) {
if (ped->bIsDucking && ped->IsPedInControl()) {
if (currentWeapon->m_bReload) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
if (currentWeapon->m_bCrouchFire && attackAssoc) {
if (attackAssoc->animId == ANIM_WEAPON_CROUCHFIRE && !reloadAnimAssoc) {
@@ -1238,7 +1242,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (ped->bIsDucking && ped->bCrouchWhenShooting) {
if (currentWeapon->m_bReload) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
if (currentWeapon->m_bCrouchFire && attackAssoc) {
if (attackAssoc->animId == ANIM_WEAPON_CROUCHFIRE && !reloadAnimAssoc) {
@@ -1302,7 +1306,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
}
}
-// --MIAMI: Done
+// --MIAMI: Done except melee weapons
void
CPed::Attack(void)
{
@@ -1354,11 +1358,11 @@ CPed::Attack(void)
}
if (ourWeapon->m_bReload) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(ourWeapon));
}
if (!!ourWeapon->m_bReload && !reloadAnimAssoc) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(ourWeapon));
}
if ( reloadAnimAssoc && reloadAnimAssoc->IsRunning() ) {
@@ -1518,14 +1522,22 @@ CPed::Attack(void)
case ASSOCGRP_UNARMED:
if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH || // TODO(Miami): Remove after fighting done
weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+#else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, (damagerType | (ourWeaponType << 8)));
+#endif
}
break;
case ASSOCGRP_KNIFE:
case ASSOCGRP_BASEBALLBAT:
case ASSOCGRP_GOLFCLUB:
case ASSOCGRP_CHAINSAW:
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
+#else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (ourWeaponType << 8)));
+#endif
break;
default:
break;
@@ -1587,12 +1599,12 @@ CPed::Attack(void)
if (bIsDucking) {
newReloadAssoc = CAnimManager::BlendAnimation(
GetClump(), ourWeapon->m_AnimToPlay,
- ANIM_WEAPON_CROUCHRELOAD,
+ GetCrouchReloadAnim(ourWeapon),
8.0f);
} else {
newReloadAssoc = CAnimManager::BlendAnimation(
GetClump(), ourWeapon->m_AnimToPlay,
- ANIM_WEAPON_RELOAD,
+ GetReloadAnim(ourWeapon),
8.0f);
}
newReloadAssoc->SetFinishCallback(FinishedReloadCB, this);
@@ -1602,7 +1614,26 @@ CPed::Attack(void)
bIsAttacking = false;
bIsPointingGunAt = false;
m_shootTimer = CTimer::GetTimeInMilliseconds();
+#ifdef AUDIO_NOT_READY
+ switch (ourWeaponType) {
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_AK47:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_M16:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
+ break;
+ default:
+ break;
+ }
+#else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+#endif
return;
}
}
@@ -1647,10 +1678,28 @@ CPed::Attack(void)
ClearAimFlag();
// Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
- if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < ourWeapon->m_fAnimLoopEnd) {
-
- // What?! Weapon id as volume??
+ if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd) {
+
+#ifdef AUDIO_NOT_READY
+ switch (ourWeaponType) {
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_AK47:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_M16:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
+ break;
+ default:
+ break;
+ }
+#else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+#endif
}
// Fun fact: removing this part leds to reloading flamethrower
@@ -2133,7 +2182,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_VAN_GETIN:
#ifdef VC_PED_PORTS
multExtractedFromAnim = true;
- zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f);
+ zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f);
// fall through
#endif
case ANIM_CAR_QJACKED:
@@ -2144,7 +2193,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
#ifdef VC_PED_PORTS
if (!multExtractedFromAnim) {
multExtractedFromAnim = true;
- zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f);
+ zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f);
}
// fall through
#endif
@@ -2152,14 +2201,14 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_CRAWLOUT_RHS2:
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
- seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
+ seatPosMult = m_pVehicleAnim->GetProgress();
break;
case ANIM_CAR_GETIN_RHS:
case ANIM_CAR_GETIN_LHS:
#ifdef VC_PED_PORTS
if (veh && veh->IsCar() && veh->bIsBus) {
multExtractedFromAnimBus = true;
- zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f;
+ zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f;
}
// fall through
#endif
@@ -4520,6 +4569,9 @@ CPed::SetGetUp(void)
}
if (m_nPedState != PED_GETUP) {
SetStoredState();
+ if (m_nPedState == PED_FOLLOW_PATH)
+ ClearFollowPath();
+
m_nPedState = PED_GETUP;
}
@@ -5119,7 +5171,7 @@ CPed::SetAttack(CEntity *victim)
return;
if (curWeapon->m_bReload &&
- (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD))) {
+ (RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(curWeapon)) || RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(curWeapon)))) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
@@ -5511,13 +5563,13 @@ CPed::FightStrike(CVector &touchedNodePos)
for (int j = 0; j < hisCol->numSpheres; j++) {
attackDistance = hisCol->spheres[j].center;
attackDistance -= touchedNodePos;
- CColSphere *ourPieces = hisCol->spheres;
- float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius;
+ CColSphere *hisPieces = hisCol->spheres;
+ float maxDistanceToBeat = hisPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius;
// We can beat him too
if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) {
pedFound = true;
- closestPedPiece = (ePedPieceTypes) ourPieces[j].piece;
+ closestPedPiece = (ePedPieceTypes) hisPieces[j].piece;
break;
}
}
@@ -6324,28 +6376,22 @@ CPed::CreateDeadPedMoney(void)
}
void
-CPed::CreateDeadPedWeaponPickups(void)
+CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{
bool found = false;
- float angleToPed;
CVector pickupPos;
- if (bInVehicle)
- return;
-
- for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+#define NUMBER_OF_ATTEMPTS 32
+ for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
- eWeaponType weapon = GetWeapon(i).m_eWeaponType;
- int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
- if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
- continue;
-
- angleToPed = i * 1.75f;
pickupPos = GetPosition();
- pickupPos.x += 1.5f * Sin(angleToPed);
- pickupPos.y += 1.5f * Cos(angleToPed);
+ pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
+ pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+ if (!found)
+ continue;
+
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
@@ -6353,21 +6399,53 @@ CPed::CreateDeadPedWeaponPickups(void)
float distance = pedToPickup.Magnitude();
// outer edge of pickup
- distance = (distance + 0.3f) / distance;
+ distance = (distance + 0.4f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
- // pickup must be on ground and line to its edge must be clear
- if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) {
- // otherwise try another position (but disregard second check apparently)
- angleToPed += 3.14f;
- pickupPos = GetPosition();
- pickupPos.x += 1.5f * Sin(angleToPed);
- pickupPos.y += 1.5f * Cos(angleToPed);
- pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+ if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
+
+ if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos,
+ true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
+ *x = pickupPos.x;
+ *y = pickupPos.y;
+ *z = pickupPos.z;
+ return;
+ }
+ }
+ }
+ }
+ }
+ *x = GetPosition().x;
+ *y = GetPosition().y;
+ *z = GetPosition().z + 0.4f;
+#undef NUMBER_OF_ATTEMPTS
+}
+
+void
+CPed::CreateDeadPedWeaponPickups(void)
+{
+ CVector pickupPos;
+
+ if (bInVehicle)
+ return;
+
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+
+ eWeaponType weapon = GetWeapon(i).m_eWeaponType;
+ int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
+ if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
+ continue;
+
+ int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2);
+ CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
+ if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) {
+ CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity));
}
- if (found)
- CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
}
ClearWeapons();
}
@@ -8945,7 +9023,11 @@ CPed::InvestigateEvent(void)
bool
CPed::IsPedDoingDriveByShooting(void)
{
+#ifdef FIX_BUGS
if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
+#else
+ if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
+#endif
if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
return true;
}
@@ -9982,11 +10064,8 @@ CPed::ProcessControl(void)
if (m_nPedState == PED_FOLLOW_PATH) {
if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) {
SetJump();
-
- // Moved break into here, for compatibility with III
- break;
}
- // break;
+ break;
}
#endif
if (m_pedInObjective &&
@@ -10957,15 +11036,13 @@ CPed::ProcessControl(void)
return;
}
- if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) {
+ if (m_pMyVehicle->pDriver != this) {
LookForSexyPeds();
LookForSexyCars();
break;
}
- if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) {
- break;
- }
+ // TODO(Miami): Start KILL_CHAR_ON_BOAT objective
CPad* pad = CPad::GetPad(0);
@@ -10995,12 +11072,24 @@ CPed::ProcessControl(void)
}
}
#endif
+
+ // TODO(Miami): This part moved to DriveVehicle in VC
float steerAngle = m_pMyVehicle->m_fSteerAngle;
CAnimBlendAssociation *lDriveAssoc;
CAnimBlendAssociation *rDriveAssoc;
CAnimBlendAssociation *lbAssoc;
CAnimBlendAssociation *sitAssoc;
- if (m_pMyVehicle->bLowVehicle) {
+ if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) {
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT);
+
+ if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
+ break;
+ }
+
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L);
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R);
+ lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB);
+ } else if (m_pMyVehicle->bLowVehicle) {
sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
@@ -11020,18 +11109,21 @@ CPed::ProcessControl(void)
lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
+ }
- if (lbAssoc &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
- && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
- lbAssoc->blendDelta = -1000.0f;
- }
+ if (lbAssoc &&
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
+ && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
+ lbAssoc->blendDelta = -1000.0f;
}
CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
-
if (!driveByAssoc)
driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R);
if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) {
if (steerAngle == 0.0f || driveByAssoc) {
@@ -11046,6 +11138,8 @@ CPed::ProcessControl(void)
if (rDriveAssoc)
rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
+ else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R);
else if (m_pMyVehicle->bLowVehicle)
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R);
else
@@ -11057,6 +11151,8 @@ CPed::ProcessControl(void)
if (lDriveAssoc)
lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
+ else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L);
else if (m_pMyVehicle->bLowVehicle)
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L);
else
@@ -11069,10 +11165,18 @@ CPed::ProcessControl(void)
if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
- && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
+ && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) {
+
+ if(m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f);
+ else
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
}
}
+
+ // TODO(Miami): This part belongs to DriveVehicle
+ if (!m_pMyVehicle)
+ return;
break;
}
case PED_DIE:
@@ -11124,7 +11228,8 @@ CPed::ProcessControl(void)
}
m_pCurrentPhysSurface = nil;
}
- }
+ } else
+ ServiceTalking();
}
void
@@ -11145,11 +11250,27 @@ CPed::SetInTheAir(void)
}
+// --MIAMI: Done
void
CPed::RestoreHeadPosition(void)
{
+ bool canUseMyBody = false;
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ canUseMyBody = true;
+ }
+ if (!canUseMyBody)
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
if (m_pedIK.RestoreLookAt()) {
bIsRestoringLook = false;
+ canUseMyBody = false;
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ canUseMyBody = true;
+ }
+ if(canUseMyBody)
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
@@ -12234,19 +12355,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->SetObjective(OBJECTIVE_NONE);
}
- if (veh->pDriver == ped) {
- if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- } else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
- } else if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
- } else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
- }
-
- ped->StopNonPartialAnims();
+ ped->AddInCarAnims(veh, veh->pDriver == ped);
if (veh->bIsBus)
ped->bRenderPedInCar = false;
@@ -12651,11 +12760,11 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
}
}
-// --MIAMI: Add driveby check, enumarate weapon slots
+// --MIAMI: Done
inline void
CPed::RemoveWeaponWhenEnteringVehicle(void)
{
- if (IsPlayer() && GetWeapon(5).m_eWeaponType && GetWeapon(5).m_nAmmoTotal > 0) {
+ if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) {
if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
m_storedWeapon = GetWeapon()->m_eWeaponType;
SetCurrentWeapon(GetWeapon(5).m_eWeaponType);
@@ -14190,7 +14299,7 @@ CPed::ProcessObjective(void)
if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
if (reloadAssoc &&
- (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) {
+ (!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) {
CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
@@ -17529,33 +17638,11 @@ CPed::WarpPedIntoCar(CVehicle *car)
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
}
-#ifdef VC_PED_PORTS
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
- // VC uses AddInCarAnims but we don't have that
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ AddInCarAnims(car, car->pDriver == this);
RemoveWeaponWhenEnteringVehicle();
-#else
- if (car->IsBoat()) {
-#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
-#else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
-#endif
- CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- RemoveWeaponModel(ourWeapon->m_nModelId);
- } else {
- // Because we can use Uzi for drive by
- RemoveWeaponWhenEnteringVehicle();
- if (car->bLowVehicle)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
-#endif
-
- StopNonPartialAnims();
if (car->bIsBus)
bRenderPedInCar = false;
@@ -17837,25 +17924,13 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
if (car->IsBoat()) {
-#ifdef VC_PED_PORTS
- // VC checks for handling flag, but we can't do that
- if(car->GetModelIndex() == MI_SPEEDER)
+ if(car->pHandling->Flags & HANDLING_SIT_IN_BOAT)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
PedSetInCarCB(nil, this);
bVehExitWillBeInstant = true;
-#else
-
-#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
-#else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
-#endif
-
- m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
-#endif
if (IsPlayer())
CWaterLevel::AllocateBoatWakeArray();
} else {
@@ -18418,14 +18493,15 @@ CPed::Load(uint8*& buf)
#undef CopyToBuf
#endif
+// --MIAMI: Done
void
CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
{
- m_storedWeapon = weapon;
- m_storedWeaponAmmo = ammo;
- if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
- int modelId1 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModelId;
- int modelId2 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModel2Id;
+ m_delayedWeapon = weapon;
+ m_delayedWeaponAmmo = ammo;
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
if (modelId1 != -1)
CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
if (modelId2 != -1)
@@ -18433,18 +18509,19 @@ CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
&& (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
- GiveWeapon(m_storedWeapon, m_storedWeaponAmmo, 1);
- m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
}
}
+// --MIAMI: Done
void
CPed::RequestDelayedWeapon()
{
- if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
- int modelId1 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModelId;
- int modelId2 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModel2Id;
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
if (modelId1 != -1)
CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
if (modelId2 != -1)
@@ -18452,12 +18529,13 @@ CPed::RequestDelayedWeapon()
if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
&& (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
- GiveWeapon(m_storedWeapon, m_storedWeaponAmmo, 1);
- m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
}
}
+// --MIAMI: Done
void
CPed::ClearFollowPath()
{
@@ -18466,4 +18544,44 @@ CPed::ClearFollowPath()
}
m_nPathNodes = 0;
m_nCurPathNode = 0;
+}
+
+// --MIAMI: Done
+void
+CPed::AddInCarAnims(CVehicle* car, bool isDriver)
+{
+ AnimationId anim;
+ AssocGroupId group;
+ if (car->IsBoat()) {
+ if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) {
+ anim = ANIM_CAR_SIT;
+ } else {
+ anim = ANIM_DRIVE_BOAT;
+ }
+ group = ASSOCGRP_STD;
+ } else if (car->IsBike()) {
+ if (isDriver) {
+ // TODO(Miami): Bikes
+ } else {
+ // TODO(Miami): Bikes
+ }
+ } else {
+ if (isDriver) {
+ if (car->bLowVehicle) {
+ anim = ANIM_CAR_LSIT;
+ } else {
+ anim = ANIM_CAR_SIT;
+ }
+ } else {
+ if (car->bLowVehicle) {
+ anim = ANIM_CAR_SITPLO;
+ } else {
+ anim = ANIM_CAR_SITP;
+ }
+ }
+ group = ASSOCGRP_STD;
+ }
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), group, anim, 100.0f);
+
+ StopNonPartialAnims();
} \ No newline at end of file