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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-28 13:24:55 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-28 13:24:55 +0100 |
commit | 9fb101fdd96c82f73f8b09a75a2f248e1ccc0f18 (patch) | |
tree | 6e220fddfcabc63c477335fb1ddccefe7b6d5e0d /src/peds/Ped.cpp | |
parent | garages part 1 (diff) | |
parent | remove include <new> from common.h (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index db6b7ee2..05cac3a7 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2720,6 +2720,10 @@ CPed::SetObjective(eObjective newObj, void *entity) return; } +#ifdef VC_PED_PORTS + SetObjectiveTimer(0); + ClearPointGunAt(); +#endif bObjectiveCompleted = false; if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { if (m_objective != newObj) { @@ -3444,8 +3448,12 @@ CPed::ClearAll(void) m_fleeFrom = nil; m_fleeTimer = 0; bUsesCollision = true; +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#else ClearAimFlag(); ClearLookFlag(); +#endif bIsPointingGunAt = false; bRenderPedInCar = true; bKnockedUpIntoAir = false; @@ -12169,11 +12177,11 @@ CPed::PlacePedOnDryLand(void) if (!CWorld::TestSphereAgainstWorld(potentialGround, 5.0f, nil, true, false, false, false, false, false)) return false; - CVector potentialGroundDist = CWorld::ms_testSpherePoint.point - GetPosition(); + CVector potentialGroundDist = gaTempSphereColPoints[0].point - GetPosition(); potentialGroundDist.z = 0.0f; potentialGroundDist.Normalise(); - CVector posToCheck = 0.5f * potentialGroundDist + CWorld::ms_testSpherePoint.point; + CVector posToCheck = 0.5f * potentialGroundDist + gaTempSphereColPoints[0].point; posToCheck.z = 3.0f + waterLevel; if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) { @@ -17447,6 +17455,8 @@ CPed::SetExitBoat(CVehicle *boat) CWaterLevel::FreeBoatWakeArray(); } +#include <new> + class CPed_ : public CPed { public: |