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authoreray orçunus <erayorcunus@gmail.com>2019-12-10 00:02:02 +0100
committereray orçunus <erayorcunus@gmail.com>2019-12-16 05:48:44 +0100
commit6cbf1db5194557a4400f56cfbc9303ce73a8c5a4 (patch)
tree3936281b1ad7994f76f8cb3e57363698d6915dce /src/peds/Ped.h
parentMerge pull request #280 from erorcun/erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index f4647831..00b73bae 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -360,7 +360,7 @@ public:
uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
uint8 m_ped_flagH4 : 1;
uint8 bClearObjective : 1;
- uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object
+ uint8 bTryingToReachDryLand : 1;
uint8 bCollidedWithMyVehicle : 1;
uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him
uint8 m_ped_flagH80 : 1;
@@ -696,6 +696,7 @@ public:
void SetCarJack(CVehicle*);
bool WarpPedToNearLeaderOffScreen(void);
void Solicit(void);
+ void SetExitBoat(CVehicle*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);