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authorerorcun <erayorcunus@gmail.com>2019-11-26 20:21:18 +0100
committerGitHub <noreply@github.com>2019-11-26 20:21:18 +0100
commite35019cb1ba171db6d140a0905a7159d419e670f (patch)
treeba9e97db70363916e72b630c6fd5b9c927336476 /src/peds/Ped.h
parentMerge pull request #272 from erorcun/erorcun (diff)
parentCCivilianPed done & restore peds running to phone (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index eb8fb3d0..58b189ee 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -246,6 +246,8 @@ enum PedState
PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
+
+ // One of these states isn't on PS2 - start
PED_JUMP,
PED_FALL,
PED_GETUP,
@@ -256,6 +258,8 @@ enum PedState
PED_ENTER_TRAIN,
PED_EXIT_TRAIN,
PED_ARREST_PLAYER,
+ // One of these states isn't on PS2 - end
+
PED_DRIVING,
PED_PASSENGER,
PED_TAXI_PASSENGER,
@@ -371,8 +375,8 @@ public:
#else
uint8 m_ped_flagI20 : 1;
#endif
- uint8 m_ped_flagI40 : 1;
- uint8 m_ped_flagI80 : 1;
+ uint8 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
+ uint8 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
uint8 stuff10[3];
uint8 CharCreatedBy;
@@ -407,7 +411,7 @@ public:
int32 m_nPrevMoveState;
eWaitState m_nWaitState;
uint32 m_nWaitTimer;
- void *m_pPathNodesStates[8]; // seems unused, probably leftover from VC
+ void *m_pPathNodesStates[8]; // unused, probably leftover from VC
CVector2D m_stPathNodeStates[10];
uint16 m_nPathNodes;
int16 m_nCurPathNode;
@@ -691,6 +695,7 @@ public:
void WarpPedIntoCar(CVehicle*);
void SetCarJack(CVehicle*);
bool WarpPedToNearLeaderOffScreen(void);
+ void Solicit(void);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -798,10 +803,13 @@ public:
static CVector2D ms_vec2DFleePosition;
static CPedAudioData (&CommentWaitTime)[38];
-#ifndef MASTER
+#ifdef TOGGLEABLE_BETA_FEATURES
static bool bUnusedFightThingOnPlayer;
static bool bPopHeadsOnHeadshot;
+ static bool bMakePedsRunToPhonesToReportCrimes;
+#endif
+#ifndef MASTER
// Mobile things
static void SwitchDebugDisplay(void);
void DebugRenderOnePedText(void);