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authorNikolay Korolev <nickvnuk@gmail.com>2019-07-09 22:39:29 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-07-09 22:39:29 +0200
commitca4c7d9a4b802940eee9bf0cf86c30120d2e5ca1 (patch)
tree22019f7aa3ed57061c581ae837b6f4f3751d3822 /src/peds/Ped.h
parentRunningScript: 1/12 (diff)
parentyet more CAutomobile (diff)
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r--src/peds/Ped.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2390d1d4..f48c30ba 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -251,7 +251,7 @@ public:
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1;
uint8 m_ped_flagI4 : 1;
- uint8 bRecordedForReplay : 1;
+ uint8 bHasAlreadyBeenRecorded : 1;
uint8 m_ped_flagI10 : 1;
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
@@ -414,6 +414,7 @@ public:
void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
+ void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);