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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-12 21:17:16 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-12 21:17:16 +0100 |
commit | 6d61f9d2e1185f169a1d5abb8f37b0f0a93869bc (patch) | |
tree | d8024bfb97f314c4354440c78e225518ec08ee13 /src/peds/PedAI.cpp | |
parent | better fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PedAI.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 23119a59..ecd11098 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -3293,9 +3293,15 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) { - // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa? +#ifdef FIX_BUGS + if (!veh->IsDoorMissing(door)) + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + PedSetOutCarCB(nil, ped); + return; +#else if (!veh->IsDoorMissing(door)) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); +#endif } else { switch (door) { case DOOR_FRONT_LEFT: |