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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-24 21:22:16 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-24 21:22:16 +0100 |
commit | 0ad1426950148f44d8e595a703787254d45b956f (patch) | |
tree | f819475b9ab496f437a1f7359e4d3fa2db2afb11 /src/peds/PedAI.cpp | |
parent | Merge pull request #987 from Sergeanur/lcsHud (diff) | |
parent | Ped: car enter anim. fix (diff) | |
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Diffstat (limited to 'src/peds/PedAI.cpp')
-rw-r--r-- | src/peds/PedAI.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index d0f155c5..105cdbef 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -3342,6 +3342,7 @@ void CPed::LineUpPedWithCar(PedLineUpPhase phase) { bool vehIsUpsideDown = false; + bool stillGettingInOut = false; int vehAnim; float seatPosMult = 0.0f; float currentZ; @@ -3594,8 +3595,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -3613,7 +3614,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; @@ -3625,7 +3626,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } } - bool stillGettingInOut = false; if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat; |