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authoraap <aap@papnet.eu>2020-05-15 19:41:44 +0200
committeraap <aap@papnet.eu>2020-05-15 19:41:44 +0200
commit1fde2ba468ee88764620b8d01740e9504106c897 (patch)
tree4c4c0ab0610a65df50a0eb467ddb59eb6b154399 /src/peds/PedIK.h
parentFix compilation (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/PedIK.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index a1cb5d13..b5f895cd 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -4,8 +4,8 @@
struct LimbOrientation
{
- float phi;
- float theta;
+ float yaw;
+ float pitch;
};
struct LimbMovementInfo {
@@ -48,19 +48,17 @@ public:
static LimbMovementInfo ms_lowerArmInfo;
CPedIK(CPed *ped);
- bool PointGunInDirection(float phi, float theta);
- bool PointGunInDirectionUsingArm(float phi, float theta);
+ bool PointGunInDirection(float targetYaw, float targetPitch);
+ bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d *pos, uint32 node);
- static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
- LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
+ LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
- void RotateHead(void);
- bool LookInDirection(float phi, float theta);
+ bool LookInDirection(float targetYaw, float targetPitch);
bool LookAtPosition(CVector const& pos);
bool RestoreLookAt(void);
};