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authoraap <aap@papnet.eu>2020-04-24 13:49:30 +0200
committerGitHub <noreply@github.com>2020-04-24 13:49:30 +0200
commit17dda21cca625d9c985dded2c3b80746eb937c01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/peds/PedIK.h
parentremoved fix that made no sense (diff)
parentimplemented skinned peds, no cutscene hands yet (diff)
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Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r--src/peds/PedIK.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index 7b82d1ac..fd9e4702 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -55,9 +55,11 @@ public:
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
+ void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
+ void RotateHead(void);
bool LookInDirection(float phi, float theta);
bool LookAtPosition(CVector const& pos);
bool RestoreLookAt(void);